pub enum Value {
Null,
Bool(bool),
Int(i64),
Float(f64),
String(String),
Bytes(Vec<u8>),
List(Vec<Value>),
Map(BTreeMap<String, Value>),
}Variants§
Null
Bool(bool)
Int(i64)
Float(f64)
String(String)
Bytes(Vec<u8>)
List(Vec<Value>)
Map(BTreeMap<String, Value>)
Trait Implementations§
Source§impl Default for Value
Default is required by every generated model struct since #51
(column projection): non-selected fields hold T::default() so the
returned Projection<T> is constructable without re-fetching.
Value::Null is the natural identity — JSON columns surfacing as
cratestack::Value default to “no payload” until the next read.
impl Default for Value
Default is required by every generated model struct since #51
(column projection): non-selected fields hold T::default() so the
returned Projection<T> is constructable without re-fetching.
Value::Null is the natural identity — JSON columns surfacing as
cratestack::Value default to “no payload” until the next read.
Source§impl<'de> Deserialize<'de> for Value
impl<'de> Deserialize<'de> for Value
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Value, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Value, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl IntoSqlValue for Value
impl IntoSqlValue for Value
fn into_sql_value(self) -> SqlValue
Source§impl Serialize for Value
impl Serialize for Value
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for Value
Auto Trait Implementations§
impl Freeze for Value
impl RefUnwindSafe for Value
impl Send for Value
impl Sync for Value
impl Unpin for Value
impl UnsafeUnpin for Value
impl UnwindSafe for Value
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
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fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
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This method should be used rarely. Instead, prefer to use color-specific
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§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
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fn on_primary(&self) -> Painted<&T>
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fn on_bright_magenta(&self) -> Painted<&T>
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fn on_bright_cyan(&self) -> Painted<&T>
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fn on_bright_white(&self) -> Painted<&T>
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