pub trait Realtime: Send + Sync {
// Required methods
fn broadcast<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
room_id: &'life1 str,
message: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn members<'life0, 'life1, 'async_trait>(
&'life0 self,
room_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<Member>, RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Poke a room from outside a socket — a module’s HTTP handler (e.g. an admin
ends a session) or a cron. The socket lifecycle itself is the runtime’s job
(it calls RoomHandler); this is the part a module holds via Ports.
Required Methods§
Sourcefn broadcast<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
room_id: &'life1 str,
message: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn broadcast<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
room_id: &'life1 str,
message: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Send message to every socket in room_id.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".