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RoomHandler

Trait RoomHandler 

Source
pub trait RoomHandler: Send + Sync {
    // Required method
    fn on_message<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        ctx: &'life1 dyn RoomContext,
        member: &'life2 Member,
        message: &'life3 [u8],
    ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait;

    // Provided methods
    fn route(&self) -> &'static str { ... }
    fn on_join<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        ctx: &'life1 dyn RoomContext,
        member: &'life2 Member,
    ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_leave<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        ctx: &'life1 dyn RoomContext,
        member: &'life2 Member,
    ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn on_alarm<'life0, 'life1, 'async_trait>(
        &'life0 self,
        ctx: &'life1 dyn RoomContext,
    ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
}
Expand description

The protocol for one kind of room. A module implements it; the runtime owns the sockets and calls these as events arrive.

Implementations must be stateless — all room state lives in the room and is reached through RoomContext — so a hibernating Durable Object can reconstruct the handler on the next event. route() is the path prefix the runtime mounts the upgrade endpoint under (GET <route>/<room_id>).

Required Methods§

Source

fn on_message<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, ctx: &'life1 dyn RoomContext, member: &'life2 Member, message: &'life3 [u8], ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

A message arrived from a member’s socket.

Provided Methods§

Source

fn route(&self) -> &'static str

The path prefix for this room’s upgrade endpoint, e.g. "/rooms". The runtime serves GET <route>/<room_id> as the WebSocket upgrade.

Source

fn on_join<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, ctx: &'life1 dyn RoomContext, member: &'life2 Member, ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

A member’s socket has opened and joined the room.

Source

fn on_leave<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, ctx: &'life1 dyn RoomContext, member: &'life2 Member, ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

A member’s socket has closed and left the room.

Source

fn on_alarm<'life0, 'life1, 'async_trait>( &'life0 self, ctx: &'life1 dyn RoomContext, ) -> Pin<Box<dyn Future<Output = Result<(), RealtimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

A previously scheduled alarm fired (the shared clock tick).

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§