zi 0.3.2

A declarative library for building monospace user interfaces
Documentation
Zi is a library for building modern terminal user interfaces.

A user interface in Zi is built as a tree of stateful components. Components
let you split the UI into independent, reusable pieces, and think about each
piece in isolation.

The [`App`](app/struct.App.html) runtime keeps track of components as they are
mounted, updated and eventually removed and only calls `view()` on those UI
components that have changed and have to be re-rendered. Lower level and
independent of the components, the terminal backend will incrementally
redraw only those parts of the screen that have changed.


# A Basic Example

The following is a complete example of a Zi application which implements a
counter. It should provide a good sample of the different
[`Component`](trait.Component.html) methods and how they fit together.

A slightly more complex version which includes styling can be found at
`examples/counter.rs`.

![zi-counter-example](https://user-images.githubusercontent.com/797170/137802270-0a4a50af-1fd5-473f-a52c-9d3a107809d0.gif)

Anyone familiar with Yew, Elm or React + Redux should be familiar with all
the high-level concepts. Moreover, the names of some types and functions are
the same as in `Yew`.

```rust
use zi::{
    components::{
        border::{Border, BorderProperties},
        text::{Text, TextAlign, TextProperties},
    },
    prelude::*,
};
use zi_term::Result;


// Message type handled by the `Counter` component.
enum Message {
    Increment,
    Decrement,
}

// The `Counter` component.
struct Counter {
    // The state of the component -- the current value of the counter.
    count: usize,

    // A `ComponentLink` allows us to send messages to the component in reaction
    // to user input as well as to gracefully exit.
    link: ComponentLink<Self>,
}

// Components implement the `Component` trait and are the building blocks of the
// UI in Zi. The trait describes stateful components and their lifecycle.
impl Component for Counter {
    // Messages are used to make components dynamic and interactive. For simple
    // or pure components, this will be `()`. Complex, stateful components will
    // typically use an enum to declare multiple Message types. In this case, we
    // will emit two kinds of message (`Increment` or `Decrement`) in reaction
    // to user input.
    type Message = Message;

    // Properties are the inputs to a Component passed in by their parent.
    type Properties = ();

    // Creates ("mounts") a new `Counter` component.
    fn create(
        _properties: Self::Properties,
        _frame: Rect,
        link: ComponentLink<Self>,
    ) -> Self {
        Self { count: 0, link }
    }

    // Returns the current visual layout of the component.
    //  - The `Border` component wraps a component and draws a border around it.
    //  - The `Text` component displays some text.
    fn view(&self) -> Layout {
        Border::with(BorderProperties::new(Text::with(
            TextProperties::new()
                .align(TextAlign::Centre)
                .content(format!("Counter: {}", self.count)),
        )))
    }

    // Components handle messages in their `update` method and commonly use this
    // method to update their state and (optionally) re-render themselves.
    fn update(&mut self, message: Self::Message) -> ShouldRender {
        self.count = match message {
            Message::Increment => self.count.saturating_add(1),
            Message::Decrement => self.count.saturating_sub(1),
        };
        ShouldRender::Yes
    }

    // Updates the key bindings of the component.
    //
    // This method will be called after the component lifecycle methods. It is
    // used to specify how to react in response to keyboard events, typically
    // by sending a message.
    fn bindings(&self, bindings: &mut Bindings<Self>) {
        // If we already initialised the bindings, nothing to do -- they never
        // change in this example
        if !bindings.is_empty() {
            return;
        }
        // Set focus to `true` in order to react to key presses
        bindings.set_focus(true);

        // Increment
        bindings.add("increment", [Key::Char('+')], || Message::Increment);
        bindings.add("increment", [Key::Char('=')], || Message::Increment);

        // Decrement
        bindings.add("decrement", [Key::Char('-')], || Message::Decrement);

        // Exit
        bindings.add("exit", [Key::Ctrl('c')], |this: &Self| this.link.exit());
        bindings.add("exit", [Key::Esc], |this: &Self| this.link.exit());
    }
}

fn main() -> zi_term::Result<()> {
  zi_term::incremental()?.run_event_loop(Counter::with(()))
}
```

More examples can be found in the `examples` directory of the git
repository.


# License

This project is licensed under either of

 * Apache License, Version 2.0, ([LICENSE-APACHE]LICENSE-APACHE or
   http://www.apache.org/licenses/LICENSE-2.0)
 * MIT license ([LICENSE-MIT]LICENSE-MIT or
   http://opensource.org/licenses/MIT)

at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion by you, as defined in the Apache-2.0 license, shall be dual
licensed as above, without any additional terms or conditions.