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//
// This file is part of zero_sum.
//
// zero_sum is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// zero_sum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with zero_sum. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2016 Chris Foster
//

/// A game's resolution.
///
/// This is often an `enum` that represents each ending a game can have.
///
/// # Example
///
/// For tic-tac-toe, we might have:
///
/// ```rust
/// # extern crate zero_sum;
/// # use zero_sum::Resolution;
/// # #[derive(PartialEq)]
/// enum Mark { X, O }
///
/// # #[derive(PartialEq)]
/// enum End {
///     Win(Mark),
///     CatsGame,
/// }
///
/// impl Resolution for End {
///     fn is_win(&self) -> bool { if let End::Win(_) = *self { true } else { false } }
///     fn is_draw(&self) -> bool { if *self == End::CatsGame { true } else { false } }
/// }
/// # fn main() { }
/// ```
pub trait Resolution {
    fn is_win(&self) -> bool;
    fn is_draw(&self) -> bool;
}