1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
// // This file is part of zero_sum. // // zero_sum is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // zero_sum is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with zero_sum. If not, see <http://www.gnu.org/licenses/>. // // Copyright 2016 Chris Foster // //! An analysis engine for zero-sum games. //! //! This crate provides a number of traits that can be used to facilitate the //! implementation of a zero-sum game, and to allow the analysis thereof. //! //! # Usage //! //! This crate is [on crates.io](https://crates.io/crates/zero_sum) and can be //! used by adding `zero_sum` to the dependencies in your project's `Cargo.toml`. //! //! ```toml //! [dependencies] //! zero_sum = "0.1" //! ``` //! //! and add this to your crate root: //! //! ```rust //! #[macro_use] //! extern crate zero_sum; //! # fn main() { } //! ``` //! //! # Implementation //! //! The three basic traits are `Ply`, `Resolution`, and `State`. These form //! the basic building blocks of any zero-sum game. //! //! In order to provide analysis, one must also create an evaluation type //! (usually a tuple wrapper around a numeric type, i.e. `struct Eval(i32);`) //! with `analysis::Evaluation`, and implement `analysis::Evaluatable` and //! `analysis::Extrapolatable` on the `State` type. //! //! # Example //! //! A working example can be found in [examples/tic_tac_toe.rs](https://github.com/cdbfoster/zero_sum/blob/master/examples/tic_tac_toe.rs). extern crate fnv; #[macro_use] extern crate lazy_static; extern crate rand; extern crate time; pub mod analysis; pub use self::ply::Ply; pub use self::resolution::Resolution; pub use self::state::State; mod ply; mod resolution; mod state;