zellij-server 0.34.4

The server-side library for Zellij
Documentation
use std::convert::From;
use std::fmt::{self, Debug, Display, Formatter};
use std::ops::{Index, IndexMut};
use unicode_width::UnicodeWidthChar;

use unicode_width::UnicodeWidthStr;
use zellij_utils::input::command::RunCommand;
use zellij_utils::{
    data::{PaletteColor, Style},
    vte::ParamsIter,
};

use crate::panes::alacritty_functions::parse_sgr_color;

pub const EMPTY_TERMINAL_CHARACTER: TerminalCharacter = TerminalCharacter {
    character: ' ',
    width: 1,
    styles: RESET_STYLES,
};

pub const RESET_STYLES: CharacterStyles = CharacterStyles {
    foreground: Some(AnsiCode::Reset),
    background: Some(AnsiCode::Reset),
    strike: Some(AnsiCode::Reset),
    hidden: Some(AnsiCode::Reset),
    reverse: Some(AnsiCode::Reset),
    slow_blink: Some(AnsiCode::Reset),
    fast_blink: Some(AnsiCode::Reset),
    underline: Some(AnsiCode::Reset),
    bold: Some(AnsiCode::Reset),
    dim: Some(AnsiCode::Reset),
    italic: Some(AnsiCode::Reset),
    link_anchor: Some(LinkAnchor::End),
};

#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum AnsiCode {
    On,
    Reset,
    NamedColor(NamedColor),
    RgbCode((u8, u8, u8)),
    ColorIndex(u8),
}

impl From<PaletteColor> for AnsiCode {
    fn from(palette_color: PaletteColor) -> Self {
        match palette_color {
            PaletteColor::Rgb((r, g, b)) => AnsiCode::RgbCode((r, g, b)),
            PaletteColor::EightBit(index) => AnsiCode::ColorIndex(index),
        }
    }
}

#[derive(Clone, Copy, Eq, PartialEq, Debug)]
pub enum NamedColor {
    Black,
    Red,
    Green,
    Yellow,
    Blue,
    Magenta,
    Cyan,
    White,
    BrightBlack,
    BrightRed,
    BrightGreen,
    BrightYellow,
    BrightBlue,
    BrightMagenta,
    BrightCyan,
    BrightWhite,
}

impl NamedColor {
    fn to_foreground_ansi_code(self) -> String {
        let v = match self {
            NamedColor::Black => 30,
            NamedColor::Red => 31,
            NamedColor::Green => 32,
            NamedColor::Yellow => 33,
            NamedColor::Blue => 34,
            NamedColor::Magenta => 35,
            NamedColor::Cyan => 36,
            NamedColor::White => 37,
            NamedColor::BrightBlack => 90,
            NamedColor::BrightRed => 91,
            NamedColor::BrightGreen => 92,
            NamedColor::BrightYellow => 93,
            NamedColor::BrightBlue => 94,
            NamedColor::BrightMagenta => 95,
            NamedColor::BrightCyan => 96,
            NamedColor::BrightWhite => 97,
        };

        v.to_string()
    }
    fn to_background_ansi_code(self) -> String {
        let v = match self {
            NamedColor::Black => 40,
            NamedColor::Red => 41,
            NamedColor::Green => 42,
            NamedColor::Yellow => 43,
            NamedColor::Blue => 44,
            NamedColor::Magenta => 45,
            NamedColor::Cyan => 46,
            NamedColor::White => 47,
            NamedColor::BrightBlack => 100,
            NamedColor::BrightRed => 101,
            NamedColor::BrightGreen => 102,
            NamedColor::BrightYellow => 103,
            NamedColor::BrightBlue => 104,
            NamedColor::BrightMagenta => 105,
            NamedColor::BrightCyan => 106,
            NamedColor::BrightWhite => 107,
        };

        v.to_string()
    }
}

#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct CharacterStyles {
    pub foreground: Option<AnsiCode>,
    pub background: Option<AnsiCode>,
    pub strike: Option<AnsiCode>,
    pub hidden: Option<AnsiCode>,
    pub reverse: Option<AnsiCode>,
    pub slow_blink: Option<AnsiCode>,
    pub fast_blink: Option<AnsiCode>,
    pub underline: Option<AnsiCode>,
    pub bold: Option<AnsiCode>,
    pub dim: Option<AnsiCode>,
    pub italic: Option<AnsiCode>,
    pub link_anchor: Option<LinkAnchor>,
}

impl CharacterStyles {
    pub fn new() -> Self {
        Self::default()
    }
    pub fn foreground(mut self, foreground_code: Option<AnsiCode>) -> Self {
        self.foreground = foreground_code;
        self
    }
    pub fn background(mut self, background_code: Option<AnsiCode>) -> Self {
        self.background = background_code;
        self
    }
    pub fn bold(mut self, bold_code: Option<AnsiCode>) -> Self {
        self.bold = bold_code;
        self
    }
    pub fn dim(mut self, dim_code: Option<AnsiCode>) -> Self {
        self.dim = dim_code;
        self
    }
    pub fn italic(mut self, italic_code: Option<AnsiCode>) -> Self {
        self.italic = italic_code;
        self
    }
    pub fn underline(mut self, underline_code: Option<AnsiCode>) -> Self {
        self.underline = underline_code;
        self
    }
    pub fn blink_slow(mut self, slow_blink_code: Option<AnsiCode>) -> Self {
        self.slow_blink = slow_blink_code;
        self
    }
    pub fn blink_fast(mut self, fast_blink_code: Option<AnsiCode>) -> Self {
        self.fast_blink = fast_blink_code;
        self
    }
    pub fn reverse(mut self, reverse_code: Option<AnsiCode>) -> Self {
        self.reverse = reverse_code;
        self
    }
    pub fn hidden(mut self, hidden_code: Option<AnsiCode>) -> Self {
        self.hidden = hidden_code;
        self
    }
    pub fn strike(mut self, strike_code: Option<AnsiCode>) -> Self {
        self.strike = strike_code;
        self
    }
    pub fn link_anchor(mut self, link_anchor: Option<LinkAnchor>) -> Self {
        self.link_anchor = link_anchor;
        self
    }
    pub fn clear(&mut self) {
        self.foreground = None;
        self.background = None;
        self.strike = None;
        self.hidden = None;
        self.reverse = None;
        self.slow_blink = None;
        self.fast_blink = None;
        self.underline = None;
        self.bold = None;
        self.dim = None;
        self.italic = None;
        self.link_anchor = None;
    }
    pub fn update_and_return_diff(
        &mut self,
        new_styles: &CharacterStyles,
        changed_colors: Option<[Option<AnsiCode>; 256]>,
    ) -> Option<CharacterStyles> {
        if self == new_styles && changed_colors.is_none() {
            return None;
        }

        if *new_styles == RESET_STYLES {
            *self = RESET_STYLES;
            return Some(RESET_STYLES);
        }

        // create diff from all changed styles
        let mut diff = CharacterStyles::new();

        if self.foreground != new_styles.foreground {
            diff.foreground = new_styles.foreground;
        }
        if self.background != new_styles.background {
            diff.background = new_styles.background;
        }
        if self.strike != new_styles.strike {
            diff.strike = new_styles.strike;
        }
        if self.hidden != new_styles.hidden {
            diff.hidden = new_styles.hidden;
        }
        if self.reverse != new_styles.reverse {
            diff.reverse = new_styles.reverse;
        }
        if self.slow_blink != new_styles.slow_blink {
            diff.slow_blink = new_styles.slow_blink;
        }
        if self.fast_blink != new_styles.fast_blink {
            diff.fast_blink = new_styles.fast_blink;
        }
        if self.underline != new_styles.underline {
            diff.underline = new_styles.underline;
        }
        if self.bold != new_styles.bold {
            diff.bold = new_styles.bold;
        }
        if self.dim != new_styles.dim {
            diff.dim = new_styles.dim;
        }
        if self.italic != new_styles.italic {
            diff.italic = new_styles.italic;
        }
        if self.link_anchor != new_styles.link_anchor {
            diff.link_anchor = new_styles.link_anchor;
        }

        // apply new styles
        *self = *new_styles;

        if let Some(changed_colors) = changed_colors {
            if let Some(AnsiCode::ColorIndex(color_index)) = diff.foreground {
                if let Some(changed_color) = changed_colors[color_index as usize] {
                    diff.foreground = Some(changed_color);
                }
            }
            if let Some(AnsiCode::ColorIndex(color_index)) = diff.background {
                if let Some(changed_color) = changed_colors[color_index as usize] {
                    diff.background = Some(changed_color);
                }
            }
        }
        Some(diff)
    }
    pub fn reset_all(&mut self) {
        self.foreground = Some(AnsiCode::Reset);
        self.background = Some(AnsiCode::Reset);
        self.bold = Some(AnsiCode::Reset);
        self.dim = Some(AnsiCode::Reset);
        self.italic = Some(AnsiCode::Reset);
        self.underline = Some(AnsiCode::Reset);
        self.slow_blink = Some(AnsiCode::Reset);
        self.fast_blink = Some(AnsiCode::Reset);
        self.reverse = Some(AnsiCode::Reset);
        self.hidden = Some(AnsiCode::Reset);
        self.strike = Some(AnsiCode::Reset);
    }
    pub fn add_style_from_ansi_params(&mut self, params: &mut ParamsIter) {
        while let Some(param) = params.next() {
            match param {
                [] | [0] => self.reset_all(),
                [1] => *self = self.bold(Some(AnsiCode::On)),
                [2] => *self = self.dim(Some(AnsiCode::On)),
                [3] => *self = self.italic(Some(AnsiCode::On)),
                [4] => *self = self.underline(Some(AnsiCode::On)),
                [5] => *self = self.blink_slow(Some(AnsiCode::On)),
                [6] => *self = self.blink_fast(Some(AnsiCode::On)),
                [7] => *self = self.reverse(Some(AnsiCode::On)),
                [8] => *self = self.hidden(Some(AnsiCode::On)),
                [9] => *self = self.strike(Some(AnsiCode::On)),
                [21] => *self = self.bold(Some(AnsiCode::Reset)),
                [22] => {
                    *self = self.bold(Some(AnsiCode::Reset));
                    *self = self.dim(Some(AnsiCode::Reset));
                },
                [23] => *self = self.italic(Some(AnsiCode::Reset)),
                [24] => *self = self.underline(Some(AnsiCode::Reset)),
                [25] => {
                    *self = self.blink_slow(Some(AnsiCode::Reset));
                    *self = self.blink_fast(Some(AnsiCode::Reset));
                },
                [27] => *self = self.reverse(Some(AnsiCode::Reset)),
                [28] => *self = self.hidden(Some(AnsiCode::Reset)),
                [29] => *self = self.strike(Some(AnsiCode::Reset)),
                [30] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Black))),
                [31] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Red))),
                [32] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Green))),
                [33] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Yellow))),
                [34] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Blue))),
                [35] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Magenta))),
                [36] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Cyan))),
                [37] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::White))),
                [38] => {
                    let mut iter = params.map(|param| param[0]);
                    if let Some(ansi_code) = parse_sgr_color(&mut iter) {
                        *self = self.foreground(Some(ansi_code));
                    }
                },
                [38, params @ ..] => {
                    let rgb_start = if params.len() > 4 { 2 } else { 1 };
                    let rgb_iter = params[rgb_start..].iter().copied();
                    let mut iter = std::iter::once(params[0]).chain(rgb_iter);
                    if let Some(ansi_code) = parse_sgr_color(&mut iter) {
                        *self = self.foreground(Some(ansi_code));
                    }
                },
                [39] => *self = self.foreground(Some(AnsiCode::Reset)),
                [40] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Black))),
                [41] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Red))),
                [42] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Green))),
                [43] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Yellow))),
                [44] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Blue))),
                [45] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Magenta))),
                [46] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Cyan))),
                [47] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::White))),
                [48] => {
                    let mut iter = params.map(|param| param[0]);
                    if let Some(ansi_code) = parse_sgr_color(&mut iter) {
                        *self = self.background(Some(ansi_code));
                    }
                },
                [48, params @ ..] => {
                    let rgb_start = if params.len() > 4 { 2 } else { 1 };
                    let rgb_iter = params[rgb_start..].iter().copied();
                    let mut iter = std::iter::once(params[0]).chain(rgb_iter);
                    if let Some(ansi_code) = parse_sgr_color(&mut iter) {
                        *self = self.background(Some(ansi_code));
                    }
                },
                [49] => *self = self.background(Some(AnsiCode::Reset)),
                [90] => {
                    *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightBlack)))
                },
                [91] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightRed))),
                [92] => {
                    *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightGreen)))
                },
                [93] => {
                    *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightYellow)))
                },
                [94] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightBlue))),
                [95] => {
                    *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightMagenta)))
                },
                [96] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightCyan))),
                [97] => {
                    *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightWhite)))
                },
                [100] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightBlack)))
                },
                [101] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightRed))),
                [102] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightGreen)))
                },
                [103] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightYellow)))
                },
                [104] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightBlue)))
                },
                [105] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightMagenta)))
                },
                [106] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightCyan)))
                },
                [107] => {
                    *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightWhite)))
                },
                _ => {
                    log::warn!("unhandled csi m code {:?}", param);
                    return;
                },
            }
        }
    }
}

impl Display for CharacterStyles {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        if self.foreground == Some(AnsiCode::Reset)
            && self.background == Some(AnsiCode::Reset)
            && self.strike == Some(AnsiCode::Reset)
            && self.hidden == Some(AnsiCode::Reset)
            && self.reverse == Some(AnsiCode::Reset)
            && self.fast_blink == Some(AnsiCode::Reset)
            && self.slow_blink == Some(AnsiCode::Reset)
            && self.underline == Some(AnsiCode::Reset)
            && self.bold == Some(AnsiCode::Reset)
            && self.dim == Some(AnsiCode::Reset)
            && self.italic == Some(AnsiCode::Reset)
        {
            write!(f, "\u{1b}[m")?; // reset all
            return Ok(());
        }
        if let Some(ansi_code) = self.foreground {
            match ansi_code {
                AnsiCode::RgbCode((r, g, b)) => {
                    write!(f, "\u{1b}[38;2;{};{};{}m", r, g, b)?;
                },
                AnsiCode::ColorIndex(color_index) => {
                    write!(f, "\u{1b}[38;5;{}m", color_index)?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[39m")?;
                },
                AnsiCode::NamedColor(named_color) => {
                    write!(f, "\u{1b}[{}m", named_color.to_foreground_ansi_code())?;
                },
                _ => {},
            }
        };
        if let Some(ansi_code) = self.background {
            match ansi_code {
                AnsiCode::RgbCode((r, g, b)) => {
                    write!(f, "\u{1b}[48;2;{};{};{}m", r, g, b)?;
                },
                AnsiCode::ColorIndex(color_index) => {
                    write!(f, "\u{1b}[48;5;{}m", color_index)?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[49m")?;
                },
                AnsiCode::NamedColor(named_color) => {
                    write!(f, "\u{1b}[{}m", named_color.to_background_ansi_code())?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.strike {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[9m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[29m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.hidden {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[8m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[28m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.reverse {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[7m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[27m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.fast_blink {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[6m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[25m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.slow_blink {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[5m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[25m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.bold {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[1m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[22m\u{1b}[24m")?;
                    // TODO: this cancels bold + underline, if this behaviour is indeed correct, we
                    // need to properly handle it in the struct methods etc like dim
                },
                _ => {},
            }
        }
        // notice the order is important here, bold must be before underline
        // because the bold reset also resets underline, and would override it
        // otherwise
        if let Some(ansi_code) = self.underline {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[4m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[24m")?;
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.dim {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[2m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[22m")?;
                    // ⬑ this SGR also clears bold, so reapply it
                    if let Some(AnsiCode::On) = self.bold {
                        write!(f, "\u{1b}[1m")?;
                    }
                },
                _ => {},
            }
        }
        if let Some(ansi_code) = self.italic {
            match ansi_code {
                AnsiCode::On => {
                    write!(f, "\u{1b}[3m")?;
                },
                AnsiCode::Reset => {
                    write!(f, "\u{1b}[23m")?;
                },
                _ => {},
            }
        };
        Ok(())
    }
}

#[derive(Clone, Copy, Debug, PartialEq)]
pub enum LinkAnchor {
    Start(u16),
    End,
}

#[derive(Clone, Copy, Debug)]
pub enum CharsetIndex {
    G0,
    G1,
    G2,
    G3,
}

impl Default for CharsetIndex {
    fn default() -> Self {
        CharsetIndex::G0
    }
}

#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum StandardCharset {
    Ascii,
    UK,
    SpecialCharacterAndLineDrawing,
}

impl Default for StandardCharset {
    fn default() -> Self {
        StandardCharset::Ascii
    }
}

impl StandardCharset {
    /// Switch/Map character to the active charset. Ascii is the common case and
    /// for that we want to do as little as possible.
    #[inline]
    pub fn map(self, c: char) -> char {
        match self {
            StandardCharset::Ascii => c,
            StandardCharset::UK => match c {
                '#' => '£',
                _ => c,
            },
            StandardCharset::SpecialCharacterAndLineDrawing => match c {
                '`' => '',
                'a' => '',
                'b' => '',
                'c' => '',
                'd' => '',
                'e' => '',
                'f' => '°',
                'g' => '±',
                'h' => '',
                'i' => '',
                'j' => '',
                'k' => '',
                'l' => '',
                'm' => '',
                'n' => '',
                'o' => '',
                'p' => '',
                'q' => '',
                'r' => '',
                's' => '',
                't' => '',
                'u' => '',
                'v' => '',
                'w' => '',
                'x' => '',
                'y' => '',
                'z' => '',
                '{' => 'π',
                '|' => '',
                '}' => '£',
                '~' => '·',
                _ => c,
            },
        }
    }
}

#[derive(Debug, Default, Copy, Clone, PartialEq, Eq)]
pub struct Charsets([StandardCharset; 4]);

impl Index<CharsetIndex> for Charsets {
    type Output = StandardCharset;

    fn index(&self, index: CharsetIndex) -> &StandardCharset {
        &self.0[index as usize]
    }
}

impl IndexMut<CharsetIndex> for Charsets {
    fn index_mut(&mut self, index: CharsetIndex) -> &mut StandardCharset {
        &mut self.0[index as usize]
    }
}

#[derive(Clone, Copy, Debug)]
pub enum CursorShape {
    Initial,
    Block,
    BlinkingBlock,
    Underline,
    BlinkingUnderline,
    Beam,
    BlinkingBeam,
}

impl CursorShape {
    pub fn get_csi_str(&self) -> &str {
        match self {
            CursorShape::Initial => "\u{1b}[0 q",
            CursorShape::Block => "\u{1b}[2 q",
            CursorShape::BlinkingBlock => "\u{1b}[1 q",
            CursorShape::Underline => "\u{1b}[4 q",
            CursorShape::BlinkingUnderline => "\u{1b}[3 q",
            CursorShape::Beam => "\u{1b}[6 q",
            CursorShape::BlinkingBeam => "\u{1b}[5 q",
        }
    }
}

#[derive(Clone, Debug)]
pub struct Cursor {
    pub x: usize,
    pub y: usize,
    pub pending_styles: CharacterStyles,
    pub charsets: Charsets,
    shape: CursorShape,
}

impl Cursor {
    pub fn new(x: usize, y: usize) -> Self {
        Cursor {
            x,
            y,
            pending_styles: RESET_STYLES,
            charsets: Default::default(),
            shape: CursorShape::Initial,
        }
    }
    pub fn change_shape(&mut self, shape: CursorShape) {
        self.shape = shape;
    }
    pub fn get_shape(&self) -> CursorShape {
        self.shape
    }
}

#[derive(Clone, Copy, PartialEq)]
pub struct TerminalCharacter {
    pub character: char,
    pub styles: CharacterStyles,
    pub width: usize,
}

impl TerminalCharacter {
    pub fn new(character: char) -> Self {
        TerminalCharacter {
            character,
            styles: CharacterStyles::default(),
            width: character.width().unwrap_or(0),
        }
    }
}

impl ::std::fmt::Debug for TerminalCharacter {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        write!(f, "{}", self.character)
    }
}

pub fn render_first_run_banner(
    columns: usize,
    rows: usize,
    style: &Style,
    run_command: Option<&RunCommand>,
) -> String {
    let middle_row = rows / 2;
    let middle_column = columns / 2;
    match run_command {
        Some(run_command) => {
            let bold_text = RESET_STYLES.bold(Some(AnsiCode::On));
            let command_color_text = RESET_STYLES
                .foreground(Some(AnsiCode::from(style.colors.green)))
                .bold(Some(AnsiCode::On));
            let waiting_to_run_text = "Waiting to run: ";
            let command_text = run_command.to_string();
            let waiting_to_run_text_width = waiting_to_run_text.width() + command_text.width();
            let column_start_postion = middle_column.saturating_sub(waiting_to_run_text_width / 2);
            let waiting_to_run_line = format!(
                "\u{1b}[{};{}H{}{}{}{}{}",
                middle_row,
                column_start_postion,
                bold_text,
                waiting_to_run_text,
                command_color_text,
                command_text,
                RESET_STYLES
            );

            let controls_bare_text_first_part = "<";
            let enter_bare_text = "ENTER";
            let controls_bare_text_second_part = "> to run, <";
            let ctrl_c_bare_text = "Ctrl-c";
            let controls_bare_text_third_part = "> to exit";
            let controls_color = RESET_STYLES
                .foreground(Some(AnsiCode::from(style.colors.orange)))
                .bold(Some(AnsiCode::On));
            let controls_line_length = controls_bare_text_first_part.len()
                + enter_bare_text.len()
                + controls_bare_text_second_part.len()
                + ctrl_c_bare_text.len()
                + controls_bare_text_third_part.len();
            let controls_column_start_position =
                middle_column.saturating_sub(controls_line_length / 2);
            let controls_line = format!(
                "\u{1b}[{};{}H{}<{}{}{}{}> to run, <{}{}{}{}> to exit",
                middle_row + 2,
                controls_column_start_position,
                bold_text,
                controls_color,
                enter_bare_text,
                RESET_STYLES,
                bold_text,
                controls_color,
                ctrl_c_bare_text,
                RESET_STYLES,
                bold_text
            );
            format!(
                "\u{1b}[?25l{}{}{}{}",
                RESET_STYLES, waiting_to_run_line, controls_line, RESET_STYLES
            )
        },
        None => {
            let bare_text = format!("Waiting to start...");
            let bare_text_width = bare_text.width();
            let column_start_postion = middle_column.saturating_sub(bare_text_width / 2);
            let bold_text = RESET_STYLES.bold(Some(AnsiCode::On));
            let waiting_to_run_line = format!(
                "\u{1b}[?25l\u{1b}[{};{}H{}{}{}",
                middle_row, column_start_postion, bold_text, bare_text, RESET_STYLES
            );

            let controls_bare_text_first_part = "<";
            let enter_bare_text = "ENTER";
            let controls_bare_text_second_part = "> to run, <";
            let ctrl_c_bare_text = "Ctrl-c";
            let controls_bare_text_third_part = "> to exit";
            let controls_color = RESET_STYLES
                .foreground(Some(AnsiCode::from(style.colors.orange)))
                .bold(Some(AnsiCode::On));
            let controls_line_length = controls_bare_text_first_part.len()
                + enter_bare_text.len()
                + controls_bare_text_second_part.len()
                + ctrl_c_bare_text.len()
                + controls_bare_text_third_part.len();
            let controls_column_start_position =
                middle_column.saturating_sub(controls_line_length / 2);
            let controls_line = format!(
                "\u{1b}[{};{}H{}<{}{}{}{}> to run, <{}{}{}{}> to exit",
                middle_row + 2,
                controls_column_start_position,
                bold_text,
                controls_color,
                enter_bare_text,
                RESET_STYLES,
                bold_text,
                controls_color,
                ctrl_c_bare_text,
                RESET_STYLES,
                bold_text
            );
            format!(
                "\u{1b}[?25l{}{}{}{}",
                RESET_STYLES, waiting_to_run_line, controls_line, RESET_STYLES
            )
        },
    }
}