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pub struct Connection { /* private fields */ }
Expand description

A D-Bus connection.

A connection to a D-Bus bus, or a direct peer.

Once created, the connection is authenticated and negotiated and messages can be sent or received, such as method calls or signals.

For higher-level message handling (typed functions, introspection, documentation reasons etc), it is recommended to wrap the low-level D-Bus messages into Rust functions with the dbus_proxy and dbus_interface macros instead of doing it directly on a Connection.

Typically, a connection is made to the session bus with Connection::session, or to the system bus with Connection::system. Then the connection is used with crate::Proxy instances or the on-demand ObjectServer instance that can be accessed through Connection::object_server.

Connection implements Clone and cloning it is a very cheap operation, as the underlying data is not cloned. This makes it very convenient to share the connection between different parts of your code. Connection also implements std::marker::Sync andstd::marker::Send so you can send and share a connection instance across threads as well.

Connection keeps an internal queue of incoming message. The maximum capacity of this queue is configurable through the set_max_queued method. The default size is 64. When the queue is full, no more messages can be received until room is created for more. This is why it’s important to ensure that all crate::MessageStream and crate::blocking::MessageIterator instances are continuously polled and iterated on, respectively.

For sending messages you can either use Connection::send_message method or make use of the Sink implementation. For latter, you might find SinkExt API very useful. Keep in mind that Connection will not manage the serial numbers (cookies) on the messages for you when they are sent through the Sink implementation. You can manually assign unique serial numbers to them using the Connection::assign_serial_num method before sending them off, if needed. Having said that, the Sink is mainly useful for sending out signals, as they do not expect a reply, and serial numbers are not very useful for signals either for the same reason.

Since you do not need exclusive access to a zbus::Connection to send messages on the bus, Sink is also implemented on &Connection.

Caveats

At the moment, a simultaneous flush request from multiple tasks/threads could potentially create a busy loop, thus wasting CPU time. This limitation may be removed in the future.

Examples

Get the session bus ID
use zbus::Connection;

let mut connection = Connection::session().await?;

let reply = connection
    .call_method(
        Some("org.freedesktop.DBus"),
        "/org/freedesktop/DBus",
        Some("org.freedesktop.DBus"),
        "GetId",
        &(),
    )
    .await?;

let id: &str = reply.body()?;
println!("Unique ID of the bus: {}", id);
Monitoring all messages

Let’s eavesdrop on the session bus 😈 using the Monitor interface:

use futures_util::stream::TryStreamExt;
use zbus::{Connection, MessageStream};

let connection = Connection::session().await?;

connection
    .call_method(
        Some("org.freedesktop.DBus"),
        "/org/freedesktop/DBus",
        Some("org.freedesktop.DBus.Monitoring"),
        "BecomeMonitor",
        &(&[] as &[&str], 0u32),
    )
    .await?;

let mut stream = MessageStream::from(connection);
while let Some(msg) = stream.try_next().await? {
    println!("Got message: {}", msg);
}

This should print something like:

Got message: Signal NameAcquired from org.freedesktop.DBus
Got message: Signal NameLost from org.freedesktop.DBus
Got message: Method call GetConnectionUnixProcessID from :1.1324
Got message: Error org.freedesktop.DBus.Error.NameHasNoOwner:
             Could not get PID of name ':1.1332': no such name from org.freedesktop.DBus
Got message: Method call AddMatch from :1.918
Got message: Method return from org.freedesktop.DBus

Implementations

Send msg to the peer.

Unlike our Sink implementation, this method sets a unique (to this connection) serial number on the message before sending it off, for you.

On successfully sending off msg, the assigned serial number is returned.

Send a method call.

Create a method-call message, send it over the connection, then wait for the reply.

On successful reply, an Ok(Message) is returned. On error, an Err is returned. D-Bus error replies are returned as Error::MethodError.

Emit a signal.

Create a signal message, and send it over the connection.

Reply to a message.

Given an existing message (likely a method call), send a reply back to the caller with the given body.

Returns the message serial number.

Reply an error to a message.

Given an existing message (likely a method call), send an error reply back to the caller with the given error_name and body.

Returns the message serial number.

Reply an error to a message.

Given an existing message (likely a method call), send an error reply back to the caller using one of the standard interface reply types.

Returns the message serial number.

Register a well-known name for this service on the bus.

You can request multiple names for the same ObjectServer. Use Connection::release_name for deregistering names registered through this method.

Note that exclusive ownership without queueing is requested (using fdo::RequestNameFlags::ReplaceExisting and fdo::RequestNameFlags::DoNotQueue flags) since that is the most typical case. If that is not what you want, you should use fdo::DBusProxy::request_name instead (but make sure then that name is requested after you’ve setup your service implementation with the ObjectServer).

Errors

Fails with zbus::Error::NameTaken if the name is already owned by another peer.

Deregister a previously registered well-known name for this service on the bus.

Use this method to deregister a well-known name, registered through Connection::request_name.

Unless an error is encountered, returns Ok(true) if name was previously registered with the bus through self and it has now been successfully deregistered, Ok(false) if name was not previously registered or already deregistered.

Checks if self is a connection to a message bus.

This will return false for p2p connections.

Assigns a serial number to msg that is unique to this connection.

This method can fail if msg is corrupted.

The unique name as assigned by the message bus or None if not a message bus connection.

Max number of messages to queue.

Set the max number of messages to queue.

The server’s GUID.

The underlying executor.

When a connection is built with internal_executor set to false, zbus will not spawn a thread to run the executor. You’re responsible to continuously tick the executor. Failure to do so will result in hangs.

Examples

Here is how one would typically run the zbus executor through tokio’s single-threaded scheduler:

use zbus::ConnectionBuilder;
use tokio::runtime;

runtime::Builder::new_current_thread()
       .build()
       .unwrap()
       .block_on(async {
    let conn = ConnectionBuilder::session()
        .unwrap()
        .internal_executor(false)
        .build()
        .await
        .unwrap();
    {
       let conn = conn.clone();
       tokio::task::spawn(async move {
           loop {
               conn.executor().tick().await;
           }
       });
    }

    // All your other async code goes here.
});

Note: zbus 2.1 added support for tight integration with tokio. This means, if you use zbus with tokio, you do not need to worry about this at all. All you need to do is enable tokio feature and disable the (default) async-io feature in your Cargo.toml.

Get a reference to the associated ObjectServer.

The ObjectServer is created on-demand.

Note: Once the ObjectServer is created, it will be replying to all method calls received on self. If you want to manually reply to method calls, do not use this method (or any of the ObjectServer related API).

Create a Connection to the session/user message bus.

Create a Connection to the system-wide message bus.

Returns a listener, notified on various connection activity.

This function is meant for the caller to implement idle or timeout on inactivity.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

The type of value produced by the sink when an error occurs.

Attempts to prepare the Sink to receive a value. Read more

Begin the process of sending a value to the sink. Each call to this function must be preceded by a successful call to poll_ready which returned Poll::Ready(Ok(())). Read more

Flush any remaining output from this sink. Read more

Flush any remaining output and close this sink, if necessary. Read more

The type of value produced by the sink when an error occurs.

Attempts to prepare the Sink to receive a value. Read more

Begin the process of sending a value to the sink. Each call to this function must be preceded by a successful call to poll_ready which returned Poll::Ready(Ok(())). Read more

Flush any remaining output from this sink. Read more

Flush any remaining output and close this sink, if necessary. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Composes a function in front of the sink. Read more

Composes a function in front of the sink. Read more

Transforms the error returned by the sink.

Map this sink’s error to a different error type using the Into trait. Read more

Adds a fixed-size buffer to the current sink. Read more

Close the sink.

Fanout items to multiple sinks. Read more

Flush the sink, processing all pending items. Read more

A future that completes after the given item has been fully processed into the sink, including flushing. Read more

A future that completes after the given item has been received by the sink. Read more

A future that completes after the given stream has been fully processed into the sink, including flushing. Read more

Wrap this sink in an Either sink, making it the left-hand variant of that Either. Read more

Wrap this stream in an Either stream, making it the right-hand variant of that Either. Read more

A convenience method for calling Sink::poll_ready on Unpin sink types. Read more

A convenience method for calling Sink::start_send on Unpin sink types. Read more

A convenience method for calling Sink::poll_flush on Unpin sink types. Read more

A convenience method for calling Sink::poll_close on Unpin sink types. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more