pub struct TileProps {
pub children: Children,
pub classes: Classes,
pub tag: String,
pub ctx: Option<TileCtx>,
pub vertical: bool,
pub size: Option<TileSize>,
}
Fields§
§children: Children
§classes: Classes
§tag: String
The HTML tag to use for this component.
ctx: Option<TileCtx>
The context modifier to use for this tile element, else none.
https://bulma.io/documentation/layout/tiles/#modifiers
vertical: bool
Stack tiles vertically.
https://bulma.io/documentation/layout/tiles/#modifiers
size: Option<TileSize>
The size to assign to this tile element.
https://bulma.io/documentation/layout/tiles/#modifiers
Trait Implementations§
source§impl PartialEq<TileProps> for TileProps
impl PartialEq<TileProps> for TileProps
source§impl Properties for TileProps
impl Properties for TileProps
impl StructuralPartialEq for TileProps
Auto Trait Implementations§
impl !RefUnwindSafe for TileProps
impl !Send for TileProps
impl !Sync for TileProps
impl Unpin for TileProps
impl !UnwindSafe for TileProps
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.