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use crate::{ClrT, Point, Result, Yarr, Yogurt};
use crossterm::{
    cursor, execute, queue,
    style::Print,
    terminal::{
        disable_raw_mode, enable_raw_mode, size, Clear, EnterAlternateScreen, LeaveAlternateScreen,
        SetSize,
    },
};
use std::{fmt::Display, io::Write};

/// Output to the terminal.
impl Yogurt {
    /// Print a string to the cursor location.
    pub fn print(&mut self, displ: impl Display) -> Result<()> {
        queue! {
            self.stdout,
            Print(displ),
        }?;
        Ok(())
    }
    /// Move the cursor to the specified point.
    pub fn mv(&mut self, point: impl Into<Point>) -> Result<()> {
        let point = Into::<Point>::into(point);
        queue! {
            self.stdout,
            cursor::MoveTo(point.x, point.y),
        }?;
        Ok(())
    }
    /// Move the cursor to the specified point and print.
    pub fn mv_print(&mut self, point: impl Into<Point>, displ: impl Display) -> Result<()> {
        self.mv(point)?;
        self.print(displ)?;
        Ok(())
    }
    /// Flush the buffer.
    pub fn flush(&mut self) -> Result<()> {
        self.stdout.flush()?;
        Ok(())
    }
    /// Draw a box with the provided characters.
    ///
    /// You can use the constants
    /// [`BORDER`](crate::stylize::BORDER) or [`ROUND_BORDER`](crate::stylize::ROUND_BORDER) instead of defining
    /// your own.
    ///
    /// Example of defining custom border:
    /// ```
    /// let my_super_cool_border =
    /// ['┌', '─', '┐',
    ///  '│',      '│',
    ///  '└', '─', '┘'];
    /// ```
    ///
    /// An example can be found by running `$ cargo run --example=border`.
    pub fn draw_box(
        &mut self,
        up_corner: impl Into<Point>,
        down_corner: impl Into<Point>,
        chars: [char; 8],
    ) -> Result<()> {
        let up = Into::<Point>::into(up_corner);
        let down = Into::<Point>::into(down_corner);
        for tile in up.x..=down.x {
            self.mv_print((tile, up.y), chars[1])?;
            self.mv_print((tile, down.y), chars[6])?;
        }
        for tile in up.y..=down.y {
            self.mv_print((up.x, tile), chars[3])?;
            self.mv_print((down.x, tile), chars[4])?;
        }
        self.mv_print(up, chars[0])?;
        self.mv_print((down.x, up.y), chars[2])?;
        self.mv_print((up.x, down.y), chars[5])?;
        self.mv_print(down, chars[7])?;
        Ok(())
    }
    /// Enter "alternate mode." See also [`leave_alt`](Yogurt::leave_alt).
    ///
    /// In alternate mode, the following things are true:
    ///
    /// - input will be avaliable imideately to the program (not line buffered)
    /// - special keys will not be processed (`^C` won't do anything!)
    /// - newline will not be proccessed
    /// - an "alternate screen" will be entered, which has no scroll area and any changes made to the screen will not be preserved when switching back to the main screen.
    ///
    /// In effect, alternate mode just enters an alternate screen and enables terminal raw mode.
    ///
    /// This function also flushes the buffer.
    pub fn enter_alt(&mut self) -> Result<()> {
        self.size = Some(Point::from(size()?));
        execute! {
            self.stdout,
            EnterAlternateScreen
        }?;
        enable_raw_mode()?;
        Ok(())
    }
    /// Leave "alternate mode." See also [`enter_alt`](Yogurt::enter_alt).
    ///
    /// This function also flushes the buffer.
    pub fn leave_alt(&mut self) -> Result<()> {
        if let Some(size) = self.size.take() {
            execute! {
                self.stdout,
                LeaveAlternateScreen,
                SetSize(size.x, size.y),
            }?;
            disable_raw_mode()?;
            Ok(())
        } else {
            Err(Yarr::NotInAltMode)
        }
    }
    /// Clear the screen.
    pub fn clear(&mut self, cleartype: ClrT) -> Result<()> {
        queue! {
            self.stdout,
            Clear(cleartype),
        }?;
        Ok(())
    }
}