Struct xplm_sys::XPLMCameraPosition_t
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[src]
#[repr(C)]pub struct XPLMCameraPosition_t { pub x: f32, pub y: f32, pub z: f32, pub pitch: f32, pub heading: f32, pub roll: f32, pub zoom: f32, }
Fields
x: f32
y: f32
z: f32
pitch: f32
heading: f32
roll: f32
zoom: f32