pub enum LD_A {
VALUE1 = 0,
VALUE2 = 1,
}
Expand description
Rebuild Level Detection for Status Flag for ETLx
Value on reset: 0
Variants§
VALUE1 = 0
0: The status flag FL is not cleared by hardware and is used as “sticky” bit. Once set, it is not influenced by any edge until it becomes cleared by software.
VALUE2 = 1
1: The status flag FL rebuilds a level detection of the desired event. It becomes automatically set with a rising edge if RE = 1 or with a falling edge if FE = 1. It becomes automatically cleared with a rising edge if RE = 0 or with a falling edge if FE = 0.
Trait Implementations§
source§impl PartialEq for LD_A
impl PartialEq for LD_A
impl Copy for LD_A
impl Eq for LD_A
impl StructuralPartialEq for LD_A
Auto Trait Implementations§
impl Freeze for LD_A
impl RefUnwindSafe for LD_A
impl Send for LD_A
impl Sync for LD_A
impl Unpin for LD_A
impl UnwindSafe for LD_A
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more