xiv-emote-parser 0.1.8

Parses log messages for emotes from FFXIV into a sequence of message parts
Documentation
{"Pagination":{"Page":3,"PageNext":null,"PagePrev":2,"PageTotal":3,"Results":50,"ResultsPerPage":100,"ResultsTotal":250},"Results":[{"LogMessageTargeted":{"ID":8158,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering spear before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demonstrierst<Else\/>demonstriert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, wie die Omega-F-Pose aussieht. Beeindruckend...","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering spear before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous <Else\/><\/If>fait<\/If> une d\u00e9monstration de la simulation F<If(Equal(ObjectParameter(1),ObjectParameter(3)))>.<Else\/> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.<\/If>","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30aa\u30e1\u30acF\u306e\u69cb\u3048\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8159,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering spear.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demonstrierst<Else\/>demonstriert<\/If>, wie die Omega-F-Pose aussieht. Beeindruckend...","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering spear.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une d\u00e9monstration de la simulation F.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30aa\u30e1\u30acF\u306e\u69cb\u3048\u3092\u3057\u305f\u3002"},"Name":"Simulation F","TextCommand":{"Alias":"","Alias_de":"\/omegaf","Alias_en":"","Alias_fr":"\/simulationf","Alias_ja":"","Command":"\/simulationf","Command_de":"\/simulationf","Command_en":"\/simulationf","Command_fr":"\/simulationf","Command_ja":"\/simulationf","Description":"USAGE:\n\n\u3000\/simulationf [subcommand]\n\n\n\n\u2192Synthesize a shimmering spear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/omegaf, \/simulationf\n\nVERWENDUNG:\n\n\/omegaf [Unterbefehl]\n\n\u2192 Du demonstrierst die Omega-F-Pose\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/simulationf [subcommand]\n\n\n\n\u2192Synthesize a shimmering spear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/simulationf\n\nUtilisation: \/simulationf [sous-commande]\n\nFait une d\u00e9monstration de la simulation F.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/simulationf \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30aa\u30e1\u30acF\u306e\u69cb\u3048\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":602,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8160,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>toast<Else\/>toasts<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prostest<Else\/>prostet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>toast<Else\/>toasts<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>trinquez<Else\/>trinque<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e7e\u676f\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8161,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a toast.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rufst<Else\/>ruft<\/If> ein beherztes Prosit in die Runde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a toast.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>trinquez<Else\/>trinque<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e7e\u676f\u3057\u305f\u3002"},"Name":"Toast","TextCommand":{"Alias":"","Alias_de":"\/prosit","Alias_en":"","Alias_fr":"\/trinquer","Alias_ja":"","Command":"\/toast","Command_de":"\/toast","Command_en":"\/toast","Command_fr":"\/toast","Command_ja":"\/toast","Description":"USAGE:\n\n\u3000\/toast [subcommand]\n\n\n\n\u2192Raise a toast to those around you.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/prosit, \/toast\n\nVERWENDUNG:\n\n\/prosit [Unterbefehl]\n\n\u2192 Du stemmst deinen Krug in die H\u00f6he und schmetterst einen Toast.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/toast [subcommand]\n\n\n\n\u2192Raise a toast to those around you.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/trinquer, \/toast\n\nUtilisation: \/trinquer [sous-commande]\n\nTrinque \u00e0 la sant\u00e9 et au succ\u00e8s de ceux qui vous entourent.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/toast \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e7e\u676f\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":603,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Lean","TextCommand":{"Alias":"","Alias_de":"\/anlehnen","Alias_en":"","Alias_fr":"\/sepencher","Alias_ja":"","Command":"\/lean","Command_de":"\/lean","Command_en":"\/lean","Command_fr":"\/lean","Command_ja":"\/lean","Description":"USAGE:\n\n\u3000\/lean\n\n\n\n\u2192Lean back and get comfortable. No system message is displayed with this emote.","Description_de":"\/anlehnen, \/lean\n\nVERWENDUNG:\n\n\/anlehnen [Unterbefehl]\n\n\u2192 Du lehnst dich l\u00e4ssig zur\u00fcck.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.","Description_en":"USAGE:\n\n\u3000\/lean\n\n\n\n\u2192Lean back and get comfortable. No system message is displayed with this emote.","Description_fr":"\/sepencher, \/lean\n\nSe pencher l\u00e9g\u00e8rement.\n\nSeule une animation est ex\u00e9cut\u00e9e.","Description_ja":"\/lean\n\n\u659c\u3081\u7acb\u3061\u3092\u3059\u308b\u3002\n\n\u203b\u3053\u306e\u611f\u60c5\u8868\u73fe\u306f\u3001\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3067\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002","ID":604,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8162,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> what a real headache looks like.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> fasst <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/>sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> schmerzerf\u00fcllt an den Kopf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> what a real headache looks like.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souffrez<Else\/>souffre<\/If> de terribles maux de t\u00eate devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u982d\u75db\u306b\u82e6\u3057\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8163,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reel<Else\/>reels<\/If> in agony from a splitting headache.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> fasst <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/>sich<\/If> schmerzerf\u00fcllt an den Kopf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reel<Else\/>reels<\/If> in agony from a splitting headache.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souffrez<Else\/>souffre<\/If> de terribles maux de t\u00eate.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u982d\u75db\u306b\u82e6\u3057\u3093\u3060\u3002"},"Name":"Headache","TextCommand":{"Alias":"","Alias_de":"\/kopfschmerz","Alias_en":"","Alias_fr":"\/migraine","Alias_ja":"","Command":"\/headache","Command_de":"\/headache","Command_en":"\/headache","Command_fr":"\/headache","Command_ja":"\/headache","Description":"USAGE:\n\n\u3000\/headache [subcommand]\n\n\n\n\u2192Reel from a terrible headache.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kopfschmerz, \/headache\n\nVERWENDUNG:\n\n\/kopfschmerz [Unterbefehl]\n\n\u2192 Du fasst dir schmerzerf\u00fcllt an den Kopf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/headache [subcommand]\n\n\n\n\u2192Reel from a terrible headache.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/migraine, \/headache\n\nUtilisation: \/migraine [sous-commande]\n\nSouffre de terribles maux de t\u00eate.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/headache \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u982d\u75db\u3067\u82e6\u3057\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":605,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8164,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snap your<Else\/>snaps <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fingers to grab <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> attention.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schnippst<Else\/>schnippt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit den Fingern.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snap your<Else\/>snaps <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fingers to grab <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> attention.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>claquez<Else\/>claque<\/If> des doigts devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6307\u3092\u9cf4\u3089\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8165,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snap your<Else\/>snaps <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fingers.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schnippst<Else\/>schnippt<\/If> mit den Fingern.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snap your<Else\/>snaps <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fingers.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>claquez<Else\/>claque<\/If> des doigts.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6307\u3092\u9cf4\u3089\u3057\u305f\u3002"},"Name":"Snap","TextCommand":{"Alias":"","Alias_de":"\/fingerschnippen","Alias_en":"","Alias_fr":"\/claquerdesdoigts","Alias_ja":"","Command":"\/snap","Command_de":"\/snap","Command_en":"\/snap","Command_fr":"\/snap","Command_ja":"\/snap","Description":"USAGE:\n\n\u3000\/snap [subcommand]\n\n\n\n\u2192Snap your fingers.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fingerschnippen, \/snap\n\nVERWENDUNG:\n\n\/fingerschnippen [Unterbefehl]\n\n\u2192 Du schnippst mit den Fingern.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/snap [subcommand]\n\n\n\n\u2192Snap your fingers.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/claquerdesdoigts, \/claqdoi, \/snap\n\nUtilisation: \/claquerdesdoigts [sous-commande]\n\nClaque des doigts de mani\u00e8re audible.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/snap \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d5\u30a3\u30f3\u30ac\u30fc\u30b9\u30ca\u30c3\u30d7\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":606,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/claqdoi","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8166,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a piece of bread near <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> isst vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein St\u00fcck Brot.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a piece of bread near <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> du pain devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d1\u30f3\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8167,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a piece of bread.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> isst ein St\u00fcck Brot.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a piece of bread.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> du pain.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d1\u30f3\u3092\u98df\u3079\u305f\u3002"},"Name":"Break Fast","TextCommand":{"Alias":"","Alias_de":"\/brotessen","Alias_en":"","Alias_fr":"\/mangerdupain","Alias_ja":"","Command":"\/breakfast","Command_de":"\/breakfast","Command_en":"\/breakfast","Command_fr":"\/breakfast","Command_ja":"\/breakfast","Description":"ALIASES:\n\n\u3000\/breakfast, \/bread\n\nUSAGE:\n\n\u3000\/bread [subcommand]\n\n\n\n\u2192Chow down on a piece of bread.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/brotessen, \/bread\n\nVERWENDUNG:\n\n\/brotessen [Unterbefehl]\n\n\u2192 Du isst ein St\u00fcck Brot.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/breakfast, \/bread\n\nUSAGE:\n\n\u3000\/bread [subcommand]\n\n\n\n\u2192Chow down on a piece of bread.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerdupain, \/mangpain, \/breakfast, \/bread\n\nUtilisation: \/mangerdupain [sous-commande]\n\nMange un bout de pain.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/breakfast(\/bread) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d1\u30f3\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":607,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/mangpain","ShortAlias_ja":"","ShortCommand":"\/bread","ShortCommand_de":"\/bread","ShortCommand_en":"\/bread","ShortCommand_fr":"\/bread","ShortCommand_ja":"\/bread"}},{"LogMessageTargeted":{"ID":8168,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>read<Else\/>reads<\/If> a verse of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> book to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> liest <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinem<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrem<\/Case><Case(2)>seinem<\/Case><\/Switch><Else\/>seinem<\/If><\/If> Buch vor.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>read<Else\/>reads<\/If> a verse of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> book to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lisez<Else\/>lit<\/If> un livre devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u672c\u3092\u8aad\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8169,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>read<Else\/>reads<\/If> a book.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> liest ein Buch.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>read<Else\/>reads<\/If> a book.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lisez<Else\/>lit<\/If> un livre.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u672c\u3092\u8aad\u3093\u3060\u3002"},"Name":"Read","TextCommand":{"Alias":"","Alias_de":"\/buchlekt\u00fcre","Alias_en":"","Alias_fr":"\/lireunlivre","Alias_ja":"","Command":"\/read","Command_de":"\/read","Command_en":"\/read","Command_fr":"\/read","Command_ja":"\/read","Description":"USAGE:\n\n\u3000\/read [subcommand]\n\n\n\n\u2192Pore over a book.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/buchlekt\u00fcre, \/read\n\nVERWENDUNG:\n\n\/buchlekt\u00fcre [Unterbefehl]\n\n\u2192 Du liest ein Buch.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/read [subcommand]\n\n\n\n\u2192Pore over a book.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/lireunlivre, \/lire, \/read\n\nUtilisation: \/lireunlivre [sous-commande]\n\nLit un livre.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/read \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u672c\u3092\u8aad\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":608,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/lire","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8170,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>speak<Else\/>speaks<\/If> emphatically to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gestikulierst<Else\/>gestikuliert<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> wild mit den H\u00e4nden, um <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deiner<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrer<\/Case><Case(2)>seiner<\/Case><\/Switch><Else\/>seiner<\/If><\/If> Aussage Nachdruck zu verleihen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>speak<Else\/>speaks<\/If> emphatically to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>insistez<Else\/>insiste<\/If> face \u00e0 <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e3b\u5f35\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8171,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>speak<Else\/>speaks<\/If> emphatically to any who will listen.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gestikulierst<Else\/>gestikuliert<\/If> wild mit den H\u00e4nden, um <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deiner<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrer<\/Case><Case(2)>seiner<\/Case><\/Switch><Else\/>seiner<\/If><\/If> Aussage Nachdruck zu verleihen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>speak<Else\/>speaks<\/If> emphatically to any who will listen.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>insistez<Else\/>insiste<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e3b\u5f35\u3057\u305f\u3002"},"Name":"Insist","TextCommand":{"Alias":"","Alias_de":"\/insistieren","Alias_en":"","Alias_fr":"\/insister","Alias_ja":"","Command":"\/insist","Command_de":"\/insist","Command_en":"\/insist","Command_fr":"\/insist","Command_ja":"\/insist","Description":"USAGE:\n\n\u3000\/insist [subcommand]\n\n\n\n\u2192Speak emphatically to get your point across.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/insistieren, \/insist\n\nVERWENDUNG:\n\n\/insistieren [Unterbefehl]\n\n\u2192 Du gestikulierst wild mit den H\u00e4nden, um deiner Aussage Nachdruck zu verleihen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/insist [subcommand]\n\n\n\n\u2192Speak emphatically to get your point across.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/insister, \/insist\n\nUtilisation: \/insister [sous-commande]\n\nInsiste pour bien se faire comprendre.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/insist \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e3b\u5f35\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":609,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8172,"LogKind":29,"Text":"The sight of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> springs a question to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If> mind.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein zweifelndes Gesicht.","Text_en":"The sight of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> springs a question to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If> mind.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous interrogez<Else\/>s'interroge<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7591\u554f\u3092\u62b1\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8173,"LogKind":29,"Text":"A question springs to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If> mind.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> ein zweifelndes Gesicht.","Text_en":"A question springs to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If> mind.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous interrogez<Else\/>s'interroge<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7591\u554f\u3092\u62b1\u3044\u305f\u3002"},"Name":"Consider","TextCommand":{"Alias":"","Alias_de":"\/hm","Alias_en":"","Alias_fr":"\/sinterroger","Alias_ja":"","Command":"\/consider","Command_de":"\/consider","Command_en":"\/consider","Command_fr":"\/consider","Command_ja":"\/consider","Description":"ALIASES:\n\n\u3000\/consider, \/hmm\n\nUSAGE:\n\n\u3000\/consider [subcommand]\n\n\n\n\u2192Mull over a curious question.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/hm, \/consider\n\nVERWENDUNG:\n\n\/hm [Unterbefehl]\n\n\u2192 Du machst ein zweifelndes Gesicht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/consider, \/hmm\n\nUSAGE:\n\n\u3000\/consider [subcommand]\n\n\n\n\u2192Mull over a curious question.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/sinterroger, \/consider, \/hmm\n\nUtilisation: \/sinterroger [sous-commande]\n\nS'interroge.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/consider(\/hmm) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7591\u554f\u3092\u62b1\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":610,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/consider","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/hmm","ShortCommand_de":"\/hmm","ShortCommand_en":"\/hmm","ShortCommand_fr":"\/hmm","ShortCommand_ja":"\/hmm"}},{"LogMessageTargeted":{"ID":8174,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a joyous \u201cwasshoi\u201d to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rufst<Else\/>ruft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein freudiges \u201eWasshoi\u201c zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a joyous \u201cwasshoi\u201d to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> \u201coh hisse!\u201d avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u308f\u3063\u3057\u3087\u3044\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8175,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>let out<Else\/>lets out<\/If> a joyous \u201cwasshoi.\u201d","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rufst<Else\/>ruft<\/If> voller Freude \u201eWasshoi\u201c.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>let out<Else\/>lets out<\/If> a joyous \u201cwasshoi.\u201d","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> \u201coh hisse!\u201d.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u308f\u3063\u3057\u3087\u3044\u3057\u305f\u3002"},"Name":"Wasshoi","TextCommand":{"Alias":"","Alias_de":"","Alias_en":"","Alias_fr":"\/ohhisse","Alias_ja":"","Command":"\/wasshoi","Command_de":"\/wasshoi","Command_en":"\/wasshoi","Command_fr":"\/wasshoi","Command_ja":"\/wasshoi","Description":"USAGE:\n\n\u3000\/wasshoi [subcommand]\n\n\n\n\u2192Let out a joyous \"wasshoi.\"\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/wasshoi\n\nVERWENDUNG:\n\n\/wasshoi [Unterbefehl]\n\n\u2192 Du rufst ein anfeuerndes \u201eWasshoi!\u201c.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/wasshoi [subcommand]\n\n\n\n\u2192Let out a joyous \"wasshoi.\"\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/ohhisse,\n\nUtilisation: \/ohhisse [sous-commande]\n\nFait \u201coh hisse!\u201d.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/wasshoi \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u308f\u3063\u3057\u3087\u3044\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":611,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8176,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shower<Else\/>showers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with flower petals.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4sst<Else\/>l\u00e4sst<\/If> \u00fcber <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen Bl\u00fctenregen niedergehen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shower<Else\/>showers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with flower petals.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> tomber une pluie de p\u00e9tales sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d5\u30e9\u30ef\u30fc\u30b7\u30e3\u30ef\u30fc\u3092\u6d74\u3073\u305b\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8177,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>toss<Else\/>tosses<\/If> flower petals into the air.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4sst<Else\/>l\u00e4sst<\/If> einen Bl\u00fctenregen niedergehen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>toss<Else\/>tosses<\/If> flower petals into the air.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> tomber une pluie de p\u00e9tales.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d5\u30e9\u30ef\u30fc\u30b7\u30e3\u30ef\u30fc\u3092\u6d74\u3073\u305b\u305f\u3002"},"Name":"Flower Shower","TextCommand":{"Alias":"","Alias_de":"\/bl\u00fctenregen","Alias_en":"","Alias_fr":"\/pluiedep\u00e9tales","Alias_ja":"","Command":"\/flowershower","Command_de":"\/flowershower","Command_en":"\/flowershower","Command_fr":"\/flowershower","Command_ja":"\/flowershower","Description":"ALIASES:\n\n\u3000\/flowershower, \/petals\n\nUSAGE:\n\n\u3000\/flowershower [subcommand]\n\n\n\n\u2192Toss fragrant flower petals into the air.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/bregen, \/bl\u00fctenregen, \/flowershower\n\nVERWENDUNG:\n\n\/bregen [Unterbefehl]\n\n\u2192 Du l\u00e4sst einen Bl\u00fctenregen niedergehen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/flowershower, \/petals\n\nUSAGE:\n\n\u3000\/flowershower [subcommand]\n\n\n\n\u2192Toss fragrant flower petals into the air.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pluiedep\u00e9tales, \/petals\n\nUtilisation: \/pluiedep\u00e9tales [sous-commande]\n\nFait tomber une pluie de p\u00e9tales.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/flowershower(\/petals) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d5\u30e9\u30ef\u30fc\u30b7\u30e3\u30ef\u30fc\u3092\u6d74\u3073\u305b\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":612,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/bregen","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/petals","ShortCommand_de":"\/petals","ShortCommand_en":"\/petals","ShortCommand_fr":"\/petals","ShortCommand_ja":"\/petals"}},{"LogMessageTargeted":{"ID":8178,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the flame dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Flammentanz vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the flame dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des flammes pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d5\u30ec\u30a4\u30e0\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8179,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the flame dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Flammentanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the flame dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des flammes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d5\u30ec\u30a4\u30e0\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Flame Dance","TextCommand":{"Alias":"","Alias_de":"\/flammentanz","Alias_en":"","Alias_fr":"\/dansedesflammes","Alias_ja":"","Command":"\/flamedance","Command_de":"\/flamedance","Command_en":"\/flamedance","Command_fr":"\/flamedance","Command_ja":"\/flamedance","Description":"USAGE:\n\n\u3000\/flamedance [subcommand]\n\n\n\n\u2192Perform the flame dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fltanz, \/flammentanz, \/flamedance\n\nVERWENDUNG:\n\n\/fltanz [Unterbefehl]\n\n\u2192 Du tanzt den Flammentanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/flamedance [subcommand]\n\n\n\n\u2192Perform the flame dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedesflammes, \/flamedance\n\nUtilisation: \/dansedesflammes [sous-commande]\n\nEffectue la danse des flammes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/flamedance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d5\u30ec\u30a4\u30e0\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":613,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/fltanz","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8180,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a high five.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ab.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a high five.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>topez<Else\/>tope<\/If> l\u00e0 avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3068\u30cf\u30a4\u30bf\u30c3\u30c1\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8181,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>go<Else\/>goes<\/If> up high.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> die Hand zum Abklatschen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>go<Else\/>goes<\/If> up high.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>topez<Else\/>tope<\/If> l\u00e0.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30cf\u30a4\u30bf\u30c3\u30c1\u306e\u7d20\u632f\u308a\u3092\u3057\u305f\u3002"},"Name":"High Five","TextCommand":{"Alias":"","Alias_de":"\/schlagein","Alias_en":"","Alias_fr":"\/topel\u00e0","Alias_ja":"","Command":"\/highfive","Command_de":"\/highfive","Command_en":"\/highfive","Command_fr":"\/highfive","Command_ja":"\/highfive","Description":"ALIASES:\n\n\u3000\/highfive, \/hifive\n\nUSAGE:\n\n\u3000\/highfive [subcommand]\n\n\n\n\u2192Give someone a high five.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schlagein, \/highfive\n\nVERWENDUNG:\n\n\/schlagein [Unterbefehl]\n\n\u2192 Du hebst die Hand zum Abklatschen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/highfive, \/hifive\n\nUSAGE:\n\n\u3000\/highfive [subcommand]\n\n\n\n\u2192Give someone a high five.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/topel\u00e0, \/highfive\n\nUtilisation: \/topel\u00e0 [sous-commande]\n\nTend le bras en l'air et tape \u00e9nergiquement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/highfive(\/hifive) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30cf\u30a4\u30bf\u30c3\u30c1\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":614,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/hifive","ShortCommand_de":"\/hifive","ShortCommand_en":"\/hifive","ShortCommand_fr":"\/hifive","ShortCommand_ja":"\/hifive"}},{"LogMessageTargeted":{"ID":8182,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>keep<Else\/>keeps<\/If> a watchful eye over <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst dich<Else\/>sieht sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> wachsam um.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>keep<Else\/>keeps<\/If> a watchful eye over <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>surveillez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/>vous surveille<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8b66\u5099\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8183,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>keep<Else\/>keeps<\/If> a watchful eye over <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> surroundings.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst dich<Else\/>sieht sich<\/If> wachsam um.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>keep<Else\/>keeps<\/If> a watchful eye over <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> surroundings.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montez la garde<Else\/>monte la garde<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8b66\u5099\u3057\u305f\u3002"},"Name":"Guard","TextCommand":{"Alias":"","Alias_de":"\/wachsam","Alias_en":"","Alias_fr":"\/monterlagarde","Alias_ja":"","Command":"\/guard","Command_de":"\/guard","Command_en":"\/guard","Command_fr":"\/guard","Command_ja":"\/guard","Description":"USAGE:\n\n\u3000\/guard [subcommand]\n\n\n\n\u2192Keep watch over someone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/wach, \/wachsam, \/guard\n\nVERWENDUNG:\n\n\/wach [Unterbefehl]\n\n\u2192 Du siehst dich wachsam um.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/guard [subcommand]\n\n\n\n\u2192Keep watch over someone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/monterlagarde, \/guard\n\nUtilisation: \/monterlagarde [sous-commande]\n\nMonte la garde ou surveille quelqu'un.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/guard \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8b66\u5099\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":615,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/wach","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8184,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>entreat<Else\/>entreats<\/If> dark forces to visit a terrible fate upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>belegst<Else\/>belegt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit einem Fluch.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>entreat<Else\/>entreats<\/If> dark forces to visit a terrible fate upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> la pose de l'occultiste pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u546a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8185,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>entreat<Else\/>entreats<\/If> dark forces for aid in <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> schemes.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sprichst<Else\/>spricht<\/If> einen Fluch aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>entreat<Else\/>entreats<\/If> dark forces for aid in <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> schemes.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> la pose de l'occultiste.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u546a\u3063\u305f\u3002"},"Name":"Malevolence","TextCommand":{"Alias":"","Alias_de":"\/fluch","Alias_en":"","Alias_fr":"\/occultiste","Alias_ja":"","Command":"\/malevolence","Command_de":"\/malevolence","Command_en":"\/malevolence","Command_fr":"\/malevolence","Command_ja":"\/malevolence","Description":"USAGE:\n\n\u3000\/malevolence [subcommand]\n\n\n\n\u2192Place a curse on someone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fluch, \/malevolence\n\n VERWENDUNG:\n\n\/fluch [Unterbefehl]\n\n\u2192 Du sprichst einen Fluch aus\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/malevolence [subcommand]\n\n\n\n\u2192Place a curse on someone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/occultiste, \/malevolence\n\nUtilisation: \/occultiste [sous-commande]\n\nFait la pose de l'occultiste.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/malevolence \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u546a\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":616,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8186,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the bee's knees dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Bienen-Swing vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the bee's knees dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des abeilles pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d3\u30fc\u30b9\u30c6\u30c3\u30d7\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8187,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the bee's knees dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Bienen-Swing.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the bee's knees dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des abeilles.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d3\u30fc\u30b9\u30c6\u30c3\u30d7\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Bee's Knees","TextCommand":{"Alias":"","Alias_de":"\/bienenswing","Alias_en":"","Alias_fr":"\/dansedesabeilles","Alias_ja":"","Command":"\/beesknees","Command_de":"\/beesknees","Command_en":"\/beesknees","Command_fr":"\/beesknees","Command_ja":"\/beesknees","Description":"USAGE:\n\n\u3000\/beesknees [subcommand]\n\n\n\n\u2192Perform the bee's knees dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/bswing, \/bienenswing, \/beesknees\n\nVERWENDUNG:\n\n\/bswing [Unterbefehl]\n\n\u2192 Du tanzt den Bienen-Swing.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/beesknees [subcommand]\n\n\n\n\u2192Perform the bee's knees dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedesabeilles, \/beesknees\n\nUtilisation: \/dansedesabeilles [sous-commande]\n\nEffectue la danse des abeilles.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/beesknees \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d3\u30fc\u30b9\u30c6\u30c3\u30d7\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":617,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/bswing","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8188,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the lali hop for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Holladrihopsasa vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the lali hop for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dansez<Else\/>danse<\/If> le lali-hop pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30e9\u30ea\u30db\u30c3\u30d7\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8189,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the lali hop.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Holladrihopsasa.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the lali hop.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dansez<Else\/>danse<\/If> le lali-hop.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30e9\u30ea\u30db\u30c3\u30d7\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Lali Hop","TextCommand":{"Alias":"","Alias_de":"\/holladrihopsasa","Alias_en":"","Alias_fr":"\/lali-hop","Alias_ja":"","Command":"\/lalihop","Command_de":"\/lalihop","Command_en":"\/lalihop","Command_fr":"\/lalihop","Command_ja":"\/lalihop","Description":"USAGE:\n\n\u3000\/lalihop [subcommand]\n\n\n\n\u2192Perform the lali hop.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/hhopsasa, \/holladrihopsasa, \/lalihop\n\nVERWENDUNG:\n\n\/hhop [Unterbefehl]\n\n\u2192 Du tanzt den Holladrihopsasa.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/lalihop [subcommand]\n\n\n\n\u2192Perform the lali hop.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/lali-hop, \/lalihop\n\nUtilisation: \/lali-hop [sous-commande]\n\nDanse le lali-hop.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/lalihop \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30e9\u30ea\u30db\u30c3\u30d7\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":618,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/hhopsasa","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Change Pose","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Change Pose","TextCommand":null},{"LogMessageTargeted":{"ID":8190,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a rice ball near <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein Onigiri.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a rice ball near <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un onigiri devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304a\u306b\u304e\u308a\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8191,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a rice ball.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> ein Onigiri.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a rice ball.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un onigiri.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304a\u306b\u304e\u308a\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Rice Ball","TextCommand":{"Alias":"","Alias_de":"\/onigiriessen","Alias_en":"","Alias_fr":"\/mangerunonigiri","Alias_ja":"","Command":"\/eatriceball","Command_de":"\/eatriceball","Command_en":"\/eatriceball","Command_fr":"\/eatriceball","Command_ja":"\/eatriceball","Description":"ALIASES:\n\n\u3000\/eatriceball, \/riceball\n\nUSAGE:\n\n\u3000\/eatriceball [subcommand]\n\n\n\n\u2192Eat a rice ball.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/onigiriessen, \/onigiri, \/eatriceball, \/riceball\n\nVERWENDUNG:\n\n\/onigiri [Unterbefehl]\n\n\u2192 Du isst einen Onigiri.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eatriceball, \/riceball\n\nUSAGE:\n\n\u3000\/eatriceball [subcommand]\n\n\n\n\u2192Eat a rice ball.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunonigiri, \/mangonigiri, \/eatriceball, \/riceball\n\nUtilisation: \/mangerunonigiri [sous-commande]\n\nMange un onigiri.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eatriceball(\/riceball) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304a\u306b\u304e\u308a\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":621,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/onigiri","ShortAlias_en":"","ShortAlias_fr":"\/mangonigiri","ShortAlias_ja":"","ShortCommand":"\/riceball","ShortCommand_de":"\/riceball","ShortCommand_en":"\/riceball","ShortCommand_fr":"\/riceball","ShortCommand_ja":"\/riceball"}},{"LogMessageTargeted":{"ID":8192,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on an apple in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen Apfel.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on an apple in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> une pomme devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30ea\u30f3\u30b4\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8193,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on an apple.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> einen Apfel.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on an apple.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> une pomme.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30ea\u30f3\u30b4\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Apple","TextCommand":{"Alias":"","Alias_de":"\/apfelessen","Alias_en":"","Alias_fr":"\/mangerunepomme","Alias_ja":"","Command":"\/eatapple","Command_de":"\/eatapple","Command_en":"\/eatapple","Command_fr":"\/eatapple","Command_ja":"\/eatapple","Description":"ALIASES:\n\n\u3000\/eatapple, \/apple\n\nUSAGE:\n\n\u3000\/eatapple [subcommand]\n\n\n\n\u2192Bite into an apple.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/apfelessen, \/apfel, \/eatapple, \/apple\n\nVERWENDUNG:\n\n\/apfel [Unterbefehl]\n\n\u2192 Du isst einen Apfel.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eatapple, \/apple\n\nUSAGE:\n\n\u3000\/eatapple [subcommand]\n\n\n\n\u2192Bite into an apple.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunepomme, \/mangpomme, \/eatapple, \/apple\n\nUtilisation: \/mangerunepomme [sous-commande]\n\nMange une pomme.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eatapple(\/apple) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30ea\u30f3\u30b4\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":622,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/apfel","ShortAlias_en":"","ShortAlias_fr":"\/mangpomme","ShortAlias_ja":"","ShortCommand":"\/apple","ShortCommand_de":"\/apple","ShortCommand_en":"\/apple","ShortCommand_fr":"\/apple","ShortCommand_ja":"\/apple"}},{"LogMessageTargeted":{"ID":8194,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wring<Else\/>wrings<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hands obsequiously before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reibst<Else\/>reibt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> die H\u00e4nde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wring<Else\/>wrings<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hands obsequiously before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous frottez<Else\/>se frotte<\/If> les mains devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3082\u307f\u624b\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8195,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wring<Else\/>wrings<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hands.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reibst<Else\/>reibt<\/If> die H\u00e4nde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wring<Else\/>wrings<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hands.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous frottez<Else\/>se frotte<\/If> les mains.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3082\u307f\u624b\u3092\u3057\u305f\u3002"},"Name":"Wring Hands","TextCommand":{"Alias":"","Alias_de":"\/h\u00e4ndereiben","Alias_en":"","Alias_fr":"\/sefrotterlesmains","Alias_ja":"","Command":"\/wringhands","Command_de":"\/wringhands","Command_en":"\/wringhands","Command_fr":"\/wringhands","Command_ja":"\/wringhands","Description":"USAGE:\n\n\u3000\/wringhands [subcommand]\n\n\n\n\u2192Wring your hands obsequiously.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/h\u00e4ndereiben, \/wringhands\n\nVERWENDUNG:\n\n\/h\u00e4ndereiben [Unterbefehl]\n\n\u2192 Du reibst die H\u00e4nde.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/wringhands [subcommand]\n\n\n\n\u2192Wring your hands obsequiously.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/sefrotterlesmains, \/frottmains, \/wringhands\n\nUtilisation: \/sefrotterlesmains [sous-commande]\n\nSe frotte les mains.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/wringhands \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3082\u307f\u624b\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":623,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/frottmains","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8196,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sweep<Else\/>sweeps<\/If> up around <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kehrst<Else\/>kehrt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sweep<Else\/>sweeps<\/If> up around <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>passez<Else\/>passe<\/If> le balai devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8db3\u5143\u3092\u30db\u30a6\u30ad\u3067\u6383\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8197,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sweep<Else\/>sweeps<\/If> up.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kehrst<Else\/>kehrt<\/If> den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sweep<Else\/>sweeps<\/If> up.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>passez<Else\/>passe<\/If> le balai.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8db3\u5143\u3092\u30db\u30a6\u30ad\u3067\u6383\u3044\u305f\u3002"},"Name":"Sweep Up","TextCommand":{"Alias":"","Alias_de":"\/kehren","Alias_en":"","Alias_fr":"\/balayer","Alias_ja":"","Command":"\/sweep","Command_de":"\/sweep","Command_en":"\/sweep","Command_fr":"\/sweep","Command_ja":"\/sweep","Description":"ALIASES:\n\n\u3000\/sweep, \/broom\n\nUSAGE:\n\n\u3000\/sweep [subcommand]\n\n\n\n\u2192Sweep the floor.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kehren, \/sweep, \/broom\n\nVERWENDUNG:\n\n\/kehren [Unterbefehl]\n\n\u2192 Du kehrst den Boden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/sweep, \/broom\n\nUSAGE:\n\n\u3000\/sweep [subcommand]\n\n\n\n\u2192Sweep the floor.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/balayer, \/balai, \/sweep, \/broom\n\nUtilisation: \/balayer [sous-commande]\n\nPasse le balai.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sweep(\/broom) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30db\u30a6\u30ad\u3067\u6383\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":624,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/balai","ShortAlias_ja":"","ShortCommand":"\/broom","ShortCommand_de":"\/broom","ShortCommand_en":"\/broom","ShortCommand_fr":"\/broom","ShortCommand_ja":"\/broom"}},{"LogMessageTargeted":{"ID":8198,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of black on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen schwarzen Farbklecks vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of black on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en noir devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8db3\u5143\u3092\u9ed2\u304f\u5857\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8199,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of black at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen schwarzen Farbklecks auf den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of black at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en noir.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8db3\u5143\u3092\u9ed2\u304f\u5857\u3063\u305f\u3002"},"Name":"Paint It Black","TextCommand":{"Alias":"","Alias_de":"\/pinselschwarz","Alias_en":"","Alias_fr":"\/pinchoconoir","Alias_ja":"","Command":"\/paintblack","Command_de":"\/paintblack","Command_en":"\/paintblack","Command_fr":"\/paintblack","Command_ja":"\/paintblack","Description":"USAGE:\n\n\u3000\/paintblack [subcommand]\n\n\n\n\u2192Swab the floor with black paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pinselschwarz, \/paintblack\n\nVERWENDUNG:\n\n\/pinselschwarz [Unterbefehl]\n\n\u2192 Du hebst den Pinsel und klatschst einen schwarzen Farbklecks auf den Boden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/paintblack [subcommand]\n\n\n\n\u2192Swab the floor with black paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pinchoconoir, \/pinceaunoir, \/paintblack\n\nUtilisation: \/pinchoconoir [sous-commande]\n\nRepeint le sol en noir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/paintblack \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8db3\u5143\u3092\u9ed2\u304f\u5857\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":625,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/pinceaunoir","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8202,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of red on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen roten Farbklecks vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of red on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en rouge devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8db3\u5143\u3092\u8d64\u304f\u5857\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8203,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of red at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen roten Farbklecks auf den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of red at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en rouge.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8db3\u5143\u3092\u8d64\u304f\u5857\u3063\u305f\u3002"},"Name":"Paint It Red","TextCommand":{"Alias":"","Alias_de":"\/pinselrot","Alias_en":"","Alias_fr":"\/pinchocorouge","Alias_ja":"","Command":"\/paintred","Command_de":"\/paintred","Command_en":"\/paintred","Command_fr":"\/paintred","Command_ja":"\/paintred","Description":"USAGE:\n\n\u3000\/paintred [subcommand]\n\n\n\n\u2192Swab the floor with red paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pinselrot, \/paintred\n\nVERWENDUNG:\n\n\/pinselrot [Unterbefehl]\n\n\u2192 Du hebst den Pinsel und klatschst einen roten Farbklecks auf den Boden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/paintred [subcommand]\n\n\n\n\u2192Swab the floor with red paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pinchocorouge, \/pinceaurouge, \/paintred\n\nUtilisation: \/pinchocorouge [sous-commande]\n\nRepeint le sol en rouge.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/paintred \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8db3\u5143\u3092\u8d64\u304f\u5857\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":626,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/pinceaurouge","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8204,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of yellow on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen gelben Farbklecks vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of yellow on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en jaune devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8db3\u5143\u3092\u9ec4\u8272\u304f\u5857\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8205,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of yellow at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen gelben Farbklecks auf den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of yellow at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en jaune.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8db3\u5143\u3092\u9ec4\u8272\u304f\u5857\u3063\u305f\u3002"},"Name":"Paint It Yellow","TextCommand":{"Alias":"","Alias_de":"\/pinselgelb","Alias_en":"","Alias_fr":"\/pinchocojaune","Alias_ja":"","Command":"\/paintyellow","Command_de":"\/paintyellow","Command_en":"\/paintyellow","Command_fr":"\/paintyellow","Command_ja":"\/paintyellow","Description":"USAGE:\n\n\u3000\/paintyellow [subcommand]\n\n\n\n\u2192Swab the floor with yellow paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pinselgelb, \/paintyellow\n\nVERWENDUNG:\n\n\/pinselgelb [Unterbefehl]\n\n\u2192 Du hebst den Pinsel und klatschst einen gelben Farbklecks auf den Boden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/paintyellow [subcommand]\n\n\n\n\u2192Swab the floor with yellow paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pinchocojaune, \/pinceaujaune, \/paintyellow\n\nUtilisation: \/pinchocojaune [sous-commande]\n\nRepeint le sol en jaune.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/paintyellow \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8db3\u5143\u3092\u9ec4\u8272\u304f\u5857\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":627,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/pinceaujaune","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8206,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of blue on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen blauen Farbklecks vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of blue on the floor by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en bleu devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8db3\u5143\u3092\u9752\u304f\u5857\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8207,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of blue at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> den Pinsel und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> einen blauen Farbklecks auf den Boden.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paint<Else\/>paints<\/If> a swath of blue at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feet.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>repeignez<Else\/>repeint<\/If> le sol en bleu.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8db3\u5143\u3092\u9752\u304f\u5857\u3063\u305f\u3002"},"Name":"Paint It Blue","TextCommand":{"Alias":"","Alias_de":"\/pinselblau","Alias_en":"","Alias_fr":"\/pinchocobleu","Alias_ja":"","Command":"\/paintblue","Command_de":"\/paintblue","Command_en":"\/paintblue","Command_fr":"\/paintblue","Command_ja":"\/paintblue","Description":"USAGE:\n\n\u3000\/paintblue [subcommand]\n\n\n\n\u2192Swab the floor with blue paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pinselblau, \/paintblue\n\nVERWENDUNG:\n\n\/pinselblau [Unterbefehl]\n\n\u2192 Du hebst den Pinsel und klatschst einen blauen Farbklecks auf den Boden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/paintblue [subcommand]\n\n\n\n\u2192Swab the floor with blue paint.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pinchocobleu, \/pinceaubleu, \/paintblue\n\nUtilisation: \/pinchocobleu [sous-commande]\n\nRepeint le sol en bleu.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/paintblue \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8db3\u5143\u3092\u9752\u304f\u5857\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":628,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/pinceaubleu","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8200,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>force<Else\/>forces<\/If> a smile for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein aufgesetztes L\u00e4cheln.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>force<Else\/>forces<\/If> a smile for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire forc\u00e9 <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f5c\u308a\u7b11\u3044\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8201,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>force<Else\/>forces<\/If> a smile.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> ein aufgesetztes L\u00e4cheln.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>force<Else\/>forces<\/If> a smile.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire forc\u00e9.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f5c\u308a\u7b11\u3044\u3092\u3057\u305f\u3002"},"Name":"Fake Smile","TextCommand":{"Alias":"","Alias_de":"\/aufgesetztesl\u00e4cheln","Alias_en":"","Alias_fr":"\/sourireforc\u00e9","Alias_ja":"","Command":"\/fakesmile","Command_de":"\/fakesmile","Command_en":"\/fakesmile","Command_fr":"\/fakesmile","Command_ja":"\/fakesmile","Description":"USAGE:\n\n\u3000\/fakesmile [subcommand]\n\n\n\n\u2192Force a smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/aufgl\u00e4cheln, \/aufgesetztesl\u00e4cheln, \/fakesmile\n\nVERWENDUNG:\n\n\/aufgl\u00e4cheln [Unterbefehl]\n\n\u2192 Du zeigst ein aufgesetztes L\u00e4cheln.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/fakesmile [subcommand]\n\n\n\n\u2192Force a smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/sourireforc\u00e9, \/fakesmile\n\nUtilisation: \/sourireforc\u00e9 [sous-commande]\n\nAffiche un sourire forc\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/fakesmile \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4f5c\u308a\u7b11\u3044\u306e\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":629,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/aufgl\u00e4cheln","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8208,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a pantomime for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tastest<Else\/>tastet<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine imagin\u00e4re Wand ab.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a pantomime for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> un pantomime pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d1\u30f3\u30c8\u30de\u30a4\u30e0\u3092\u6f14\u3058\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8209,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a pantomime.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tastest<Else\/>tastet<\/If> eine imagin\u00e4re Wand ab.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a pantomime.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> un pantomime.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d1\u30f3\u30c8\u30de\u30a4\u30e0\u3092\u6f14\u3058\u305f\u3002"},"Name":"Pantomime","TextCommand":{"Alias":"","Alias_de":"\/pmime","Alias_en":"","Alias_fr":"\/pantomime","Alias_ja":"","Command":"\/pantomime","Command_de":"\/pantomime","Command_en":"\/pantomime","Command_fr":"\/pantomime","Command_ja":"\/pantomime","Description":"ALIASES:\n\n\u3000\/pantomime, \/mime\n\nUSAGE:\n\n\u3000\/pantomime [subcommand]\n\n\n\n\u2192Perform a pantomime.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pantomime, \/pmime\n\nVERWENDUNG:\n\n\/pantomime [Unterbefehl]\n\n\u2192 Du tastest eine imagin\u00e4re Wand ab.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/pantomime, \/mime\n\nUSAGE:\n\n\u3000\/pantomime [subcommand]\n\n\n\n\u2192Perform a pantomime.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pantomime, \/mime\n\nUtilisation: \/pantomime [sous-commande]\n\nEx\u00e9cute un pantomime.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/pantomime(\/mime) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d1\u30f3\u30c8\u30de\u30a4\u30e0\u3092\u6f14\u3058\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":630,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/mime","ShortCommand_de":"\/mime","ShortCommand_en":"\/mime","ShortCommand_fr":"\/mime","ShortCommand_ja":"\/mime"}},{"LogMessageTargeted":{"ID":8210,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly infuriated by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stehst<Else\/>steht<\/If> gr\u00fcbelnd vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly infuriated by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez votre<Else\/>affiche son<\/If> m\u00e9contentement devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u56f0\u60d1\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8211,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly infuriated.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gr\u00fcbelst<Else\/>gr\u00fcbelt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>sich<\/Case><Case(2)>sich<\/Case><\/Switch><Else\/>sich<\/If><\/If> hin.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly infuriated.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez votre<Else\/>affiche son<\/If> m\u00e9contentement.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u56f0\u60d1\u3057\u305f\u3002"},"Name":"Vexed","TextCommand":{"Alias":"","Alias_de":"\/gr\u00fcbeln","Alias_en":"","Alias_fr":"\/m\u00e9contentement","Alias_ja":"","Command":"\/vexed","Command_de":"\/vexed","Command_en":"\/vexed","Command_fr":"\/vexed","Command_ja":"\/vexed","Description":"USAGE:\n\n\u3000\/vexed [subcommand]\n\n\n\n\u2192Appear visibly frustrated.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gr\u00fcbeln, \/vexed\n\nVERWENDUNG:\n\n\/gr\u00fcbeln [Unterbefehl]\n\n\u2192 Du gr\u00fcbelst vor dich hin.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/vexed [subcommand]\n\n\n\n\u2192Appear visibly frustrated.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/m\u00e9contentement, \/vexed\n\nUtilisation: \/m\u00e9contentement [sous-commande]\n\nAffiche votre m\u00e9contentement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/vexed \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u56f0\u60d1\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":631,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8212,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gesture<Else\/>gestures<\/If> for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> to be quiet.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bedeutest<Else\/>bedeutet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, ruhig zu sein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gesture<Else\/>gestures<\/If> for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> to be quiet.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites chut du doigt <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait chut du doigt<Else\/>fait chut du doigt <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9759\u5bc2\u3092\u4fc3\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8213,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>request<Else\/>requests<\/If> silence.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bittest<Else\/>bittet<\/If> um Ruhe, indem <If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If> den Zeigefinger auf den Mund <If(Equal(ObjectParameter(1),ObjectParameter(2)))>legst<Else\/>legt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>request<Else\/>requests<\/If> silence.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> chut du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9759\u5bc2\u3092\u4fc3\u3057\u305f\u3002"},"Name":"Shush","TextCommand":{"Alias":"","Alias_de":"\/pst","Alias_en":"","Alias_fr":"\/chut","Alias_ja":"","Command":"\/shush","Command_de":"\/shush","Command_en":"\/shush","Command_fr":"\/shush","Command_ja":"\/shush","Description":"ALIASES:\n\n\u3000\/shush, \/shh\n\nUSAGE:\n\n\u3000\/shush [subcommand]\n\n\n\n\u2192Gesture to be quiet.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pst, \/shh\n\nVERWENDUNG:\n\n\/pst [Unterbefehl]\n\n\u2192 Du bittest um Ruhe, indem du den Zeigefinger auf den Mund legst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/shush, \/shh\n\nUSAGE:\n\n\u3000\/shush [subcommand]\n\n\n\n\u2192Gesture to be quiet.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/chut, \/shush\n\nUtilisation: \/chut [sous-commande]\n\nPlace l'index sur les l\u00e8vres pour dire chut.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/shush(\/shh) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9759\u5bc2\u3092\u4fc3\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":632,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/shh","ShortCommand_de":"\/shh","ShortCommand_en":"\/shh","ShortCommand_fr":"\/shh","ShortCommand_ja":"\/shh"}},{"LogMessageTargeted":{"ID":8214,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a slice of pizza in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein St\u00fcck Pizza.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a slice of pizza in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> une tranche de pizza devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d4\u30b6\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8215,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a slice of pizza.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> ein St\u00fcck Pizza.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a slice of pizza.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> une tranche de pizza.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d4\u30b6\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Pizza","TextCommand":{"Alias":"","Alias_de":"\/pizzaessen","Alias_en":"","Alias_fr":"\/mangerunepizza","Alias_ja":"","Command":"\/eatpizza","Command_de":"\/eatpizza","Command_en":"\/eatpizza","Command_fr":"\/eatpizza","Command_ja":"\/eatpizza","Description":"ALIASES:\n\n\u3000\/eatpizza, \/pizza\n\nUSAGE:\n\n\u3000\/eatpizza [subcommand]\n\n\n\n\u2192Snack on a slice of pizza.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pizzaessen, \/pizza, \/eatpizza \n\nVERWENDUNG:\n\n\/pizzaessen [Unterbefehl]\n\n\u2192 Du isst ein St\u00fcck Pizza.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eatpizza, \/pizza\n\nUSAGE:\n\n\u3000\/eatpizza [subcommand]\n\n\n\n\u2192Snack on a slice of pizza.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunepizza, \/eatpizza\n\nUtilisation: \/mangerunepizza [sous-commande]\n\nMange une tranche de pizza.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eatpizza(\/pizza) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d4\u30b6\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":633,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/pizza","ShortAlias_en":"","ShortAlias_fr":"\/mangpizza","ShortAlias_ja":"","ShortCommand":"\/pizza","ShortCommand_de":"\/pizza","ShortCommand_en":"\/pizza","ShortCommand_fr":"\/pizza","ShortCommand_ja":"\/pizza"}},{"LogMessageTargeted":{"ID":8217,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clutch<Else\/>clutches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> head dramatically before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fasst dir<Else\/>fasst sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an den Kopf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clutch<Else\/>clutches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> head dramatically before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous tenez<Else\/>se tient<\/If> la t\u00eate devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u982d\u3092\u62b1\u3048\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8216,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clutch<Else\/>clutches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> head.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fasst dir<Else\/>fasst sich<\/If> an den Kopf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clutch<Else\/>clutches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> head.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous tenez<Else\/>se tient<\/If> la t\u00eate.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u982d\u3092\u62b1\u3048\u305f\u3002"},"Name":"Clutch Head","TextCommand":{"Alias":"","Alias_de":"\/kopffassen","Alias_en":"","Alias_fr":"\/setenirlat\u00eate","Alias_ja":"","Command":"\/clutchhead","Command_de":"\/clutchhead","Command_en":"\/clutchhead","Command_fr":"\/clutchhead","Command_ja":"\/clutchhead","Description":"USAGE:\n\n\u3000\/clutchhead [subcommand]\n\n\n\n\u2192Seize your head in pain or anguish.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kopffassen, \/clutchhead\n\nVERWENDUNG:\n\n\/kopffassen [Unterbefehl]\n\n\u2192 Du fasst dir an den Kopf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/clutchhead [subcommand]\n\n\n\n\u2192Seize your head in pain or anguish.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/setenirlat\u00eate, \/tenirt\u00eate, \/clutchhead\n\nUtilisation: \/setenirlat\u00eate [sous-commande]\n\nSe tient la t\u00eate en se contorsionnant de douleur.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/clutchhead \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u982d\u3092\u62b1\u3048\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":634,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/tenirt\u00eate","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8239,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on Valentione's chocolate in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein St\u00fcck Schokolade.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on Valentione's chocolate in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un chocolat de la Valention devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30f4\u30a1\u30ec\u30f3\u30c6\u30a3\u30aa\u30f3\u30c1\u30e7\u30b3\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8238,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on Valentione's chocolate.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> ein St\u00fcck Schokolade.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on Valentione's chocolate.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un chocolat de la Valention.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30f4\u30a1\u30ec\u30f3\u30c6\u30a3\u30aa\u30f3\u30c1\u30e7\u30b3\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Chocolate","TextCommand":{"Alias":"","Alias_de":"\/schokoladeessen","Alias_en":"","Alias_fr":"\/mangerunchocolat","Alias_ja":"","Command":"\/eatchocolate","Command_de":"\/eatchocolate","Command_en":"\/eatchocolate","Command_fr":"\/eatchocolate","Command_ja":"\/eatchocolate","Description":"ALIASES:\n\n\u3000\/eatchocolate, \/choco\n\nUSAGE:\n\n\u3000\/eatchocolate [subcommand]\n\n\n\n\u2192Snack on Valentione's chocolate.\n\n\n\n>>Subcommands:\n\n \u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schokoladeessen, \/schoko, \/eatchocolate, \/choco\n\nVERWENDUNG:\n\n\/schokoladeessen [Unterbefehl]\n\n\u2192 Du isst ein St\u00fcck Schokolade.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eatchocolate, \/choco\n\nUSAGE:\n\n\u3000\/eatchocolate [subcommand]\n\n\n\n\u2192Snack on Valentione's chocolate.\n\n\n\n>>Subcommands:\n\n \u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunchocolat, \/mangchocolat, \/eatchocolate, \/choco\n\nUtilisation: \/mangerunchocolat [sous-commande]\n\nMange un chocolat de la Valention.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eatchocolate(\/choco) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30f4\u30a1\u30ec\u30f3\u30c6\u30a3\u30aa\u30f3\u30c1\u30e7\u30b3\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":635,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/schoko","ShortAlias_en":"","ShortAlias_fr":"\/mangchocolat","ShortAlias_ja":"","ShortCommand":"\/choco","ShortCommand_de":"\/choco","ShortCommand_en":"\/choco","ShortCommand_fr":"\/choco","ShortCommand_ja":"\/choco"}},{"LogMessageTargeted":{"ID":8219,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a boiled egg in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein gekochtes Ei.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a boiled egg in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un \u0153uf dur devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3086\u3067\u5375\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8218,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a boiled egg.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> ein gekochtes Ei.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a boiled egg.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un \u0153uf dur.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3086\u3067\u5375\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Egg","TextCommand":{"Alias":"","Alias_de":"\/eiessen","Alias_en":"","Alias_fr":"\/mangerunoeuf","Alias_ja":"","Command":"\/eategg","Command_de":"\/eategg","Command_en":"\/eategg","Command_fr":"\/eategg","Command_ja":"\/eategg","Description":"ALIASES:\n\n\u3000\/eategg, \/egg\n\nUSAGE:\n\n\u3000\/eategg [subcommand]\n\n\n\n\u2192Casually eat a boiled egg.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/eiessen, \/ei, \/eategg, \/egg\n\nVERWENDUNG:\n\n\/eiessen [Unterbefehl]\n\n\u2192 Du isst ein gekochtes Ei.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eategg, \/egg\n\nUSAGE:\n\n\u3000\/eategg [subcommand]\n\n\n\n\u2192Casually eat a boiled egg.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunoeuf, \/mangoeuf, \/eategg, \/egg\n\nUtilisation: \/mangerunoeuf [sous-commande]\n\nMange un \u0153uf.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eategg(\/egg) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3086\u3067\u5375\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":636,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/ei","ShortAlias_en":"","ShortAlias_fr":"\/mangoeuf","ShortAlias_ja":"","ShortCommand":"\/egg","ShortCommand_de":"\/egg","ShortCommand_en":"\/egg","ShortCommand_fr":"\/egg","ShortCommand_ja":"\/egg"}},{"LogMessageTargeted":{"ID":8221,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> in warm satisfaction before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein zufriedenes Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> in warm satisfaction before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un air heureux devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5e78\u798f\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8220,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> in warm satisfaction.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> ein zufriedenes Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> in warm satisfaction.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un air heureux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5e78\u798f\u305d\u3046\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Content","TextCommand":{"Alias":"","Alias_de":"\/gl\u00fcckselig","Alias_en":"","Alias_fr":"\/content","Alias_ja":"","Command":"\/content","Command_de":"\/content","Command_en":"\/content","Command_fr":"\/content","Command_ja":"\/content","Description":"USAGE:\n\n\u3000\/content [subcommand]\n\n\n\n\u2192Smile in warm satisfaction.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/gl\u00fcckselig, \/content\n\nVERWENDUNG:\n\n\/gl\u00fcckselig [Unterbefehl]\n\n\u2192 Du machst ein gl\u00fcckseliges Gesicht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/content [subcommand]\n\n\n\n\u2192Smile in warm satisfaction.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/content\n\nUtilisation: \/content [sous-commande]\n\nAffiche un air content.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/content \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5e78\u798f\u305d\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":637,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8223,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sheathe<Else\/>sheathes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>steckst<Else\/>steckt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Waffe weg.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sheathe<Else\/>sheathes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rangez votre<Else\/>range son<\/If> arme devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6b66\u5668\u3092\u53ce\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8222,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sheathe<Else\/>sheathes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>steckst<Else\/>steckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Waffe weg.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sheathe<Else\/>sheathes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rangez votre<Else\/>range son<\/If> arme.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6b66\u5668\u3092\u53ce\u3081\u305f\u3002"},"Name":"Sheathe Weapon","TextCommand":{"Alias":"","Alias_de":"\/wegstecken","Alias_en":"","Alias_fr":"\/rengainer","Alias_ja":"","Command":"\/sheathe","Command_de":"\/sheathe","Command_en":"\/sheathe","Command_fr":"\/sheathe","Command_ja":"\/sheathe","Description":"USAGE:\n\n\u3000\/sheathe [subcommand]\n\n\n\n\u2192Put away your weapon.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/wegstecken, \/sheathe\n\nVERWENDUNG:\n\n\/wegstecken [Unterbefehl]\n\n\u2192 Du steckst deine Waffe weg.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/sheathe [subcommand]\n\n\n\n\u2192Put away your weapon.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/rengainer, \/sheathe\n\nUtilisation: \/rengainer [sous-commande]\n\nRengaine la ou les armes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sheathe \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6b66\u5668\u3092\u53ce\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":638,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8225,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>draw<Else\/>draws<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ziehst<Else\/>zieht<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Waffe.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>draw<Else\/>draws<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sortez votre<Else\/>sort son<\/If> arme devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6b66\u5668\u3092\u69cb\u3048\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8224,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>draw<Else\/>draws<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ziehst<Else\/>zieht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Waffe.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>draw<Else\/>draws<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> weapon.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sortez votre<Else\/>sort son<\/If> arme.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6b66\u5668\u3092\u69cb\u3048\u305f\u3002"},"Name":"Draw Weapon","TextCommand":{"Alias":"","Alias_de":"\/ziehen","Alias_en":"","Alias_fr":"\/d\u00e9gainer","Alias_ja":"","Command":"\/draw","Command_de":"\/draw","Command_en":"\/draw","Command_fr":"\/draw","Command_ja":"\/draw","Description":"USAGE:\n\n\u3000\/draw [subcommand]\n\n\n\n\u2192Ready your weapon.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ziehen, \/draw\n\nVERWENDUNG:\n\n\/ziehen [Unterbefehl]\n\n\u2192 Du ziehst deine Waffe.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/draw [subcommand]\n\n\n\n\u2192Ready your weapon.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/d\u00e9gainer, \/draw\n\nUtilisation: \/d\u00e9gainer [sous-commande]\n\nD\u00e9gaine la ou les armes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/draw \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6b66\u5668\u3092\u69cb\u3048\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":639,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8227,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sip<Else\/>sips<\/If> tea serenely in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>trinkst<Else\/>trinkt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine Tasse Schwarztee.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sip<Else\/>sips<\/If> tea serenely in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>buvez<Else\/>boit<\/If> du th\u00e9 devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7d05\u8336\u3092\u98f2\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8226,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sip<Else\/>sips<\/If> tea serenely.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>trinkst<Else\/>trinkt<\/If> eine Tasse Schwarztee.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sip<Else\/>sips<\/If> tea serenely.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>buvez<Else\/>boit<\/If> du th\u00e9.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7d05\u8336\u3092\u98f2\u3093\u3060\u3002"},"Name":"Drink Tea","TextCommand":{"Alias":"","Alias_de":"\/tee","Alias_en":"","Alias_fr":"\/th\u00e9","Alias_ja":"","Command":"\/tea","Command_de":"\/tea","Command_en":"\/tea","Command_fr":"\/tea","Command_ja":"\/tea","Description":"USAGE:\n\n\u3000\/tea [subcommand]\n\n\n\n\u2192Sip serenely from a teacup.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/tee, \/tea\n\nVERWENDUNG:\n\n\/tee [Unterbefehl]\n\n\u2192 Du trinkst eine Tasse Schwarztee.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/tea [subcommand]\n\n\n\n\u2192Sip serenely from a teacup.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/th\u00e9, \/tea\n\nUtilisation: \/th\u00e9 [sous-commande]\n\nBoit une tasse de th\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/tea \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7d05\u8336\u3092\u98f2\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":640,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8229,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a show of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> resolve before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bringst<Else\/>bringt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Entschlossenheit zum Ausdruck.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a show of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> resolve before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre d\u00e9termination<Else\/>montre sa d\u00e9termination<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u610f\u6c17\u8fbc\u307f\u3092\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8228,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a show of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> resolve.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bringst<Else\/>bringt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Entschlossenheit zum Ausdruck.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a show of <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> resolve.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre d\u00e9termination<Else\/>montre sa d\u00e9termination<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u610f\u6c17\u8fbc\u3093\u3060\u3002"},"Name":"Determined","TextCommand":{"Alias":"","Alias_de":"\/entschlossen","Alias_en":"","Alias_fr":"\/d\u00e9termination","Alias_ja":"","Command":"\/determined","Command_de":"\/determined","Command_en":"\/determined","Command_fr":"\/determined","Command_ja":"\/determined","Description":"USAGE:\n\n\u3000\/determined [subcommand]\n\n\n\n\u2192Punch your own palm with readiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/entschlossen, \/determined\n\nVERWENDUNG:\n\n\/entschlossen [Unterbefehl]\n\n\u2192 Du bringst deine Entschlossenheit zum Ausdruck.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/determined [subcommand]\n\n\n\n\u2192Punch your own palm with readiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/d\u00e9termination, \/determined\n\nUtilisation: \/d\u00e9termination [sous-commande]\n\nFrappe dans sa main pour montrer sa d\u00e9termination.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/determined \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u610f\u6c17\u8fbc\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":641,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8231,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with a flourish.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> nach rechts.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with a flourish.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez<Else\/>montre<\/If> fi\u00e8rement la droite devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u898b\u305b\u3064\u3051\u305f\u3002"},"LogMessageUntargeted":{"ID":8230,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> audience with a flourish.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> nach rechts.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> audience with a flourish.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez<Else\/>montre<\/If> fi\u00e8rement la droite.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u898b\u305b\u3064\u3051\u305f\u3002"},"Name":"Show Right","TextCommand":{"Alias":"","Alias_de":"\/rechtszeigen","Alias_en":"","Alias_fr":"\/montrerdroite","Alias_ja":"","Command":"\/showright","Command_de":"\/showright","Command_en":"\/showright","Command_fr":"\/showright","Command_ja":"\/showright","Description":"USAGE:\n\n\u3000\/showright [subcommand]\n\n\n\n\u2192Show off what's on your right.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/rechtszeigen, \/showright\n\nVERWENDUNG:\n\n\/rechtszeigen [Unterbefehl]\n\n\u2192 Du zeigst nach rechts.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/showright [subcommand]\n\n\n\n\u2192Show off what's on your right.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/montrerdroite, \/montred, \/showright\n\nUtilisation: \/montrerdroite [sous-commande]\n\nExhibe ce qui se trouve \u00e0 sa droite.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/showright \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u53f3\u306e\u3082\u306e\u3092\u898b\u305b\u3064\u3051\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":642,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/montred","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8233,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with a flourish.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> nach links.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with a flourish.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez<Else\/>montre<\/If> fi\u00e8rement la gauche devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u898b\u305b\u3064\u3051\u305f\u3002"},"LogMessageUntargeted":{"ID":8232,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> audience with a flourish.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> nach links.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appeal<Else\/>appeals<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> audience with a flourish.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez<Else\/>montre<\/If> fi\u00e8rement la gauche.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u898b\u305b\u3064\u3051\u305f\u3002"},"Name":"Show Left","TextCommand":{"Alias":"","Alias_de":"\/linkszeigen","Alias_en":"","Alias_fr":"\/montrergauche","Alias_ja":"","Command":"\/showleft","Command_de":"\/showleft","Command_en":"\/showleft","Command_fr":"\/showleft","Command_ja":"\/showleft","Description":"USAGE:\n\n\u3000\/showleft [subcommand]\n\n\n\n\u2192Show off what's on your left.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/linkszeigen, \/showleft\n\nVERWENDUNG:\n\n\/linkszeigen [Unterbefehl]\n\n\u2192 Du zeigst nach links.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/showleft [subcommand]\n\n\n\n\u2192Show off what's on your left.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/montrergauche, \/montreg, \/showleft\n\nUtilisation: \/montrergauche [sous-commande]\n\nExhibe ce qui se trouve \u00e0 sa gauche.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/showleft \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5de6\u306e\u3082\u306e\u3092\u898b\u305b\u3064\u3051\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":643,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/montreg","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":8235,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bare<Else\/>bares<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth derisively at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>verh\u00f6hnst<Else\/>verh\u00f6hnt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bare<Else\/>bares<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth derisively at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre<Else\/>montre son<\/If> c\u00f4t\u00e9 rebelle devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u53cd\u9aa8\u7cbe\u795e\u3092\u793a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8234,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bare<Else\/>bares<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth derisively.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> eine Geste der Verh\u00f6hnung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bare<Else\/>bares<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth derisively.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre<Else\/>montre son<\/If> c\u00f4t\u00e9 rebelle.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u53cd\u9aa8\u7cbe\u795e\u3092\u793a\u3057\u305f\u3002"},"Name":"Deride","TextCommand":{"Alias":"","Alias_de":"\/verh\u00f6hnen","Alias_en":"","Alias_fr":"\/montrersonc\u00f4t\u00e9rebelle","Alias_ja":"","Command":"\/deride","Command_de":"\/deride","Command_en":"\/deride","Command_fr":"\/deride","Command_ja":"\/deride","Description":"ALIASES:\n\n\u3000\/deride, \/pagaga\n\nUSAGE:\n\n\u3000\/deride [subcommand]\n\n\n\n\u2192Bare your teeth derisively.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\u3000\u3000Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/verh\u00f6hnen, \/deride\n\nVERWENDUNG:\n\n\/verh\u00f6hnen [Unterbefehl]\n\n\u2192 Du machst eine Geste der Verh\u00f6hnung.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/deride, \/pagaga\n\nUSAGE:\n\n\u3000\/deride [subcommand]\n\n\n\n\u2192Bare your teeth derisively.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\u3000\u3000Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/montrersonc\u00f4t\u00e9rebelle, \/rebelle, \/deride, \/pagaga\n\nUtilisation: \/montrersonc\u00f4t\u00e9rebelle [sous-commande]\n\nMontre son c\u00f4t\u00e9 rebelle.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/deride(\/pagaga) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u53cd\u9aa8\u7cbe\u795e\u3092\u793a\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":646,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/rebelle","ShortAlias_ja":"","ShortCommand":"\/pagaga","ShortCommand_de":"\/pagaga","ShortCommand_en":"\/pagaga","ShortCommand_fr":"\/pagaga","ShortCommand_ja":"\/pagaga"}},{"LogMessageTargeted":{"ID":8237,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>Your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes sparkle in amazement at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit Mimik und Gestik <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dein<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>sein<\/Case><\/Switch><Else\/>sein<\/If><\/If> Entz\u00fccken.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>Your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes sparkle in amazement at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> des \u00e9toiles dans les yeux face \u00e0 <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u76ee\u3092\u8f1d\u304b\u305b\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8236,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>Your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes sparkle in amazement.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> entz\u00fcckt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>Your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes sparkle in amazement.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> des \u00e9toiles dans les yeux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u76ee\u3092\u8f1d\u304b\u305b\u305f\u3002"},"Name":"Wow","TextCommand":{"Alias":"","Alias_de":"\/entz\u00fcckt","Alias_en":"","Alias_fr":"\/avoirdes\u00e9toilesdanslesyeux","Alias_ja":"","Command":"\/wow","Command_de":"\/wow","Command_en":"\/wow","Command_fr":"\/wow","Command_ja":"\/wow","Description":"USAGE:\n\n\u3000\/wow [subcommand]\n\n\n\n\u2192Sparkle with amazement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/entz\u00fcckt, \/wow\n\nVERWENDUNG:\n\n\/entz\u00fcckt [Unterbefehl]\n\n\u2192 Du zeigst mit Mimik und Gestik dein Entz\u00fccken.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/wow [subcommand]\n\n\n\n\u2192Sparkle with amazement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/avoirdes\u00e9toilesdanslesyeux, \/fana, \/wow\n\nUtilisation: \/avoirdes\u00e9toilesdanslesyeux [sous-commande]\n\nA des \u00e9toiles dans les yeux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/wow \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u76ee\u3092\u8f1d\u304b\u305b\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":647,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/fana","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8243,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a pumpkin cookie in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen K\u00fcrbiskeks.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a pumpkin cookie in front of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un biscuit citrouille devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d1\u30f3\u30d7\u30ad\u30f3\u30af\u30c3\u30ad\u30fc\u3092\u98df\u3079\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8242,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a pumpkin cookie.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>isst<Else\/>isst<\/If> einen K\u00fcrbiskeks.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>snack<Else\/>snacks<\/If> on a pumpkin cookie.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>mangez<Else\/>mange<\/If> un biscuit citrouille.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d1\u30f3\u30d7\u30ad\u30f3\u30af\u30c3\u30ad\u30fc\u3092\u98df\u3079\u305f\u3002"},"Name":"Eat Pumpkin Cookie","TextCommand":{"Alias":"","Alias_de":"\/k\u00fcrbiskeksessen","Alias_en":"","Alias_fr":"\/mangerunbiscuitcitrouille","Alias_ja":"","Command":"\/eatpumpkincookie","Command_de":"\/eatpumpkincookie","Command_en":"\/eatpumpkincookie","Command_fr":"\/eatpumpkincookie","Command_ja":"\/eatpumpkincookie","Description":"ALIASES:\n\n\u3000\/eatpumpkincookie, \/cookie\n\nUSAGE:\n\n\u3000\/eatpumpkincookie [subcommand]\n\n\n\n\u2192Nibble on a pumpkin cookie.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\u3000\u3000Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/k\u00fcrbiskeksessen, \/k\u00fcrbiskeks\n\nVERWENDUNG:\n\n\/k\u00fcrbiskeksessen [Unterbefehl]\n\n\u2192 Du isst einen K\u00fcrbiskeks.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/eatpumpkincookie, \/cookie\n\nUSAGE:\n\n\u3000\/eatpumpkincookie [subcommand]\n\n\n\n\u2192Nibble on a pumpkin cookie.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\u3000\u3000Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mangerunbiscuitcitrouille, \/mangbiscuitcitrouille, \/eatpumpkincookie, \/cookie\n\nUtilisation: \/mangerunbiscuitcitrouille [sous-commande]\n\nMange un biscuit citrouille.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eatpumpkincookie(\/cookie) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d1\u30f3\u30d7\u30ad\u30f3\u30af\u30c3\u30ad\u30fc\u3092\u98df\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":648,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/k\u00fcrbiskeks","ShortAlias_en":"","ShortAlias_fr":"\/mangbiscuitcitrouille","ShortAlias_ja":"","ShortCommand":"\/cookie","ShortCommand_de":"\/cookie","ShortCommand_en":"\/cookie","ShortCommand_fr":"\/cookie","ShortCommand_ja":"\/cookie"}},{"LogMessageTargeted":{"ID":8241,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> team spirit.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>treibst<Else\/>treibt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit motivierenden Zurufen an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> team spirit.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appr\u00e9ciez<Else\/>appr\u00e9cie<\/If> le spectacle devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u89b3\u6226\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8240,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> team spirit.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> motivierende Zurufe von <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/>sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> team spirit.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appr\u00e9ciez<Else\/>appr\u00e9cie<\/If> le spectacle.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u89b3\u6226\u3057\u305f\u3002"},"Name":"Spirit","TextCommand":{"Alias":"","Alias_de":"\/oleoleoleole","Alias_en":"","Alias_fr":"\/appr\u00e9cierlespectacle","Alias_ja":"","Command":"\/spirit","Command_de":"\/spirit","Command_en":"\/spirit","Command_fr":"\/spirit","Command_ja":"\/spirit","Description":"USAGE:\n\n\u3000\/spirit [subcommand]\n\n\n\n\u2192Show off your team spirit.\n\n\n\n>>Subcommands:\n\n \u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/oleoleoleole, \/ole, \/spirit\n\nVERWENDUNG:\n\n\/oleoleoleole [Unterbefehl]\n\n\u2192 Du gibst motivierende Zurufe von dir.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/spirit [subcommand]\n\n\n\n\u2192Show off your team spirit.\n\n\n\n>>Subcommands:\n\n \u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/appr\u00e9cierlespectacle, \/appr\u00e9cispectacle, \/spirit\n\nUtilisation: \/appr\u00e9cierlespectacle [sous-commande]\n\nAppr\u00e9cie le spectacle.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/spirit \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u89b3\u6226\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":649,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/ole","ShortAlias_en":"","ShortAlias_fr":"\/appr\u00e9cispectacle","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null}]}