[][src]Struct xdl::Input

pub struct Input {
    pub kbd: Keyboard,
    pub mouse: Mouse,
}

All of the input states

Fields

kbd: Keyboardmouse: Mouse

Implementations

impl Input[src]

pub fn new(win: *mut SDL_Window) -> Self[src]

impl Input[src]

Lifecycle

pub fn event(&mut self, ev: &Event)[src]

Event pump

pub fn update(&mut self)[src]

pub fn on_end_frame(&mut self)[src]

Trait Implementations

impl Clone for Input[src]

impl Debug for Input[src]

Auto Trait Implementations

impl RefUnwindSafe for Input

impl !Send for Input

impl !Sync for Input

impl Unpin for Input

impl UnwindSafe for Input

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.