use wrecked;
use std::f64::consts::PI;
use std::thread;
use std::time::Duration;
fn main() {
let mut rectmanager = wrecked::RectManager::new();
let (width, height) = rectmanager.get_rect_size(wrecked::ROOT).unwrap();
let mut points = vec![];
for x in 0 .. width {
let rect_id = rectmanager.new_rect(wrecked::ROOT).ok().unwrap();
rectmanager.set_bg_color(rect_id, wrecked::Color::YELLOW);
rectmanager.set_character(rect_id, 0, 0, ' ');
points.push(rect_id);
}
rectmanager.render();
for x in 0 .. ((width * width)) {
let rect_id = points[x % width];
let y = (height as isize / 2 as isize) +
((2f64*PI * (x as f64 / (width - 1) as f64)).sin() * (height / 3) as f64) as isize;
rectmanager.set_position(rect_id, (x % width) as isize, y);
rectmanager.draw(rect_id);
}
for rect in points.iter() {
rectmanager.set_bg_color(*rect, wrecked::Color::BLUE);
}
for x in 0 .. ((width * width)) {
let rect_id = points[x % width];
let y = (height as isize / 2 as isize) +
((2f64*PI * (x as f64 / (width - 1) as f64)).sin() * (height / 3) as f64) as isize;
rectmanager.set_position(rect_id, (x % width) as isize, y);
rectmanager.render();
}
thread::sleep(Duration::new(1, 0));
rectmanager.kill();
}