[−][src]Trait wrapped2d::dynamics::world::callbacks::ContactFilter
Required methods
fn should_collide(
&mut self,
body_a: BodyAccess<U>,
fixture_a: FixtureAccess<U>,
body_b: BodyAccess<U>,
fixture_b: FixtureAccess<U>
) -> bool
&mut self,
body_a: BodyAccess<U>,
fixture_a: FixtureAccess<U>,
body_b: BodyAccess<U>,
fixture_b: FixtureAccess<U>
) -> bool