[][src]Struct worldgen::noise::perlin::Frequency

pub struct Frequency {
    pub value: f64,
}

Frequency controls the 'width' of the noise. If you imagine noise as hills and valleys, then frequency controls the distance between them.

The default value for this is 1.0

Fields

value: f64

Implementations

impl Frequency[src]

pub fn of(value: f64) -> Frequency[src]

Trait Implementations

impl Clone for Frequency[src]

impl Copy for Frequency[src]

impl Debug for Frequency[src]

impl Default for Frequency[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.