[−][src]Struct worldgen::noise::perlin::Frequency
Frequency controls the 'width' of the noise. If you imagine noise as hills and valleys, then frequency controls the distance between them.
The default value for this is 1.0
Fields
value: f64
Implementations
impl Frequency
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Trait Implementations
impl Clone for Frequency
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impl Copy for Frequency
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impl Debug for Frequency
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impl Default for Frequency
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Auto Trait Implementations
impl RefUnwindSafe for Frequency
impl Send for Frequency
impl Sync for Frequency
impl Unpin for Frequency
impl UnwindSafe for Frequency
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,