[][src]Struct world_dispatcher::Dispatcher

pub struct Dispatcher { /* fields omitted */ }

A dispatcher is used to execute a collection of System in order and possibly in parallel using World's resources. A dispatcher automatically avoids mutable borrow collisions which would normally lead to data corruption, dead locks and more.

Implementations

impl Dispatcher[src]

pub fn run_seq(&mut self, world: &World) -> SystemResult[src]

Runs the systems one after the other, one at a time.

Auto Trait Implementations

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impl<T> Any for T where
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type Error = <U as TryFrom<T>>::Error

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