[][src]Struct world_dispatcher::DispatcherBuilder

pub struct DispatcherBuilder { /* fields omitted */ }

A builder that accumulates systems to be inserted into a Dispatcher.

Implementations

impl DispatcherBuilder[src]

pub fn new() -> Self[src]

Constructs a new DispatcherBuilder.

impl DispatcherBuilder[src]

pub fn add<R, F: IntoSystem<R>>(self, into_system: F) -> Self[src]

Adds a function implementing IntoSystem to the system pool.

pub fn add_system(self, system: System) -> Self[src]

Adds a System to the system pool.

pub fn build(self, world: &mut World) -> Dispatcher[src]

Builds a Dispatcher from the accumulated set of System. This preserves the order from the inserted systems.

Trait Implementations

impl Default for DispatcherBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.