[][src]Struct wooting_sdk::rgb::RgbKeyboard

pub struct RgbKeyboard;

Represents the connected keyboard to perform RGB operations. This struct is empty and only exists to enforce that reset is called on drop.

Implementations

impl RgbKeyboard[src]

pub fn direct_set_key<K: IntoMatrixRowColumn>(
    &mut self,
    key: K,
    red: u8,
    green: u8,
    blue: u8
) -> bool
[src]

Set the color of a single key. This will not influence the keyboard color array. Use this function for simple amplifications, like a notification. Use the array functions if you want to change the entire keyboard. Returns true if the color is set.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Set the A key to white...
keyboard.direct_set_key(Key::A, 255, 255, 255);

pub fn direct_reset_key<K: IntoMatrixRowColumn>(&mut self, key: K) -> bool[src]

Directly reset the color of a single key on the keyboard. This will not influence the keyboard color array. Use this function for simple amplifications, like a notification. Use the array functions if you want to change the entire keyboard. Returns true if the color is reset.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Set the A key to white...
keyboard.direct_set_key(Key::A, 255, 255, 255);
// ..and then reset it back!
keyboard.direct_reset_key(Key::A);

pub fn array_update(&mut self) -> bool[src]

Apply any updates made by the array_set_single and array_set_full functions. Returns true if the colors are updated.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Modify keyboard array so A will be set to white..
keyboard.array_set_single(Key::A, 255, 255, 255);
// ..and apply the change.
keyboard.array_update();

pub fn array_auto_update(&mut self, auto_update: bool)[src]

Set an auto-update trigger after every change with the array_set_single and array_set_full functions. By default, no auto-update trigger is set.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Make keyboard array changes apply automatically..
keyboard.array_auto_update(true);
// ..and then modify the array so QWERTY are set to white...
// ..with no need for a call to `array_update`!
keyboard.array_set_full(&[
    (Key::Q, (255, 255, 255)),
    (Key::W, (255, 255, 255)),
    (Key::E, (255, 255, 255)),
    (Key::R, (255, 255, 255)),
    (Key::T, (255, 255, 255)),
    (Key::Y, (255, 255, 255)),
]);

pub fn array_set_single<K: IntoMatrixRowColumn>(
    &mut self,
    key: K,
    red: u8,
    green: u8,
    blue: u8
) -> bool
[src]

Set a single color in the color array. This will not directly update the keyboard unless the auto update flag is set (see array_auto_update), so it can be called frequently (i.e. in a loop that updates the entire keyboard). Returns true if the colors have changed.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Modify the keyboard array so QWERTY will be set to white..
keyboard.array_set_single(Key::Q, 255, 255, 255);
keyboard.array_set_single(Key::W, 255, 255, 255);
keyboard.array_set_single(Key::E, 255, 255, 255);
keyboard.array_set_single(Key::R, 255, 255, 255);
keyboard.array_set_single(Key::T, 255, 255, 255);
keyboard.array_set_single(Key::Y, 255, 255, 255);
// ..and apply the change.
keyboard.array_update();

pub fn array_set_full<K: IntoMatrixRowColumn>(
    &mut self,
    array: &[(K, (u8, u8, u8))]
) -> bool
[src]

Set a complete color array. This will not directly update the keyboard unless the auto update flag is set (see array_auto_update). Returns true if the colors have changed.

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Modify the keyboard array so QWERTY will be set to white..
keyboard.array_set_full(&[
    (Key::Q, (255, 255, 255)),
    (Key::W, (255, 255, 255)),
    (Key::E, (255, 255, 255)),
    (Key::R, (255, 255, 255)),
    (Key::T, (255, 255, 255)),
    (Key::Y, (255, 255, 255)),
]);
// ..and apply the change.
keyboard.array_update();

pub fn reset_all(&mut self) -> bool[src]

Restore all colors to those that were originally on the keyboard. Must be called when application is closed (this will be invoked when this struct is dropped).

use wooting_sdk::{rgb::RgbKeyboard, Key};

let mut keyboard = RgbKeyboard::default();
// Set ABC to white..
keyboard.direct_set_key(Key::A, 255, 255, 255);
keyboard.direct_set_key(Key::B, 255, 255, 255);
keyboard.direct_set_key(Key::C, 255, 255, 255);
// ..and then reset the entire keyboard back to how it was previously.
keyboard.reset_all();

Trait Implementations

impl Clone for RgbKeyboard[src]

impl Debug for RgbKeyboard[src]

impl Default for RgbKeyboard[src]

impl Drop for RgbKeyboard[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.