use std::process::exit;
use std::thread::sleep;
use std::time::Duration;
use wooting_sdk::{rgb, Key};
fn main() {
println!("Waiting until keyboard is connected...");
loop {
if rgb::is_wooting_keyboard_connected() {
break;
}
}
println!("Connected...");
println!("Setting callback...");
rgb::set_disconnected_callback(|| {
println!("Callback triggered...");
println!("Finished!");
exit(0);
});
println!("Waiting until disconnect...");
let mut keyboard = rgb::RgbKeyboard::default();
let mut set = true;
loop {
if set {
keyboard.direct_reset_key(Key::Escape);
} else {
keyboard.direct_set_key(Key::Escape, 255, 255, 255);
}
set = !set;
sleep(Duration::from_millis(1000));
}
}