[][src]Struct wlambda::compiler::GlobalEnv

pub struct GlobalEnv { /* fields omitted */ }

Holds global environment variables.

This data structure is part of the API. It's there to make functions or values available to a WLambda program.

This environment structure is usually wrapped inside an EvalContext which augments it for calling the compiler and allows evaluation of the code.

See also:

Methods

impl GlobalEnv[src]

pub fn add_func<T>(
    &mut self,
    fnname: &str,
    fun: T,
    min_args: Option<usize>,
    max_args: Option<usize>
) where
    T: 'static + Fn(&mut Env, usize) -> Result<VVal, StackAction>, 
[src]

Adds a function to a GlobalEnv.

This is an example of how to add a function:

use wlambda::compiler::GlobalEnv;
use wlambda::vval::{Env, VVal};

let g = GlobalEnv::new();
g.borrow_mut().add_func(
    "push",
    |env: &mut Env, argc: usize| {
        if argc < 2 { return Ok(VVal::Nul); }
        let v = env.arg(0);
        v.push(env.arg(1).clone());
        Ok(v.clone())
    }, Some(2), Some(2));

pub fn set_var(&mut self, var: &str, val: &VVal)[src]

Sets a global variable to a value.

See also EvalContext::set_global_var()

pub fn get_var(&mut self, var: &str) -> Option<VVal>[src]

Returns the value of a global variable.

See also EvalContext::get_global_var()

pub fn set_module(&mut self, mod_name: &str, symtbl: SymbolTable)[src]

Sets a symbol table for a module before a module asks for it. Modules set via this function have precedence over resolved modules via set_resolver().

Here is an example how to setup your own module:

 use wlambda::{VVal, EvalContext, GlobalEnv, SymbolTable};

 let my_mod = SymbolTable::new();

pub fn import_module_as(&mut self, mod_name: &str, prefix: &str)[src]

Imports all symbols from the designated module with the specified prefix applied. This does not call out to the resolver and only works on previously set_module modules.

pub fn set_resolver(&mut self, res: Rc<RefCell<dyn ModuleResolver>>)[src]

Sets the module resolver. There is a LocalFileModuleResolver available which loads the modules relative to the current working directory.

Please note that modules made available using set_module have priority over modules that are provided by the resolver.

 use std::rc::Rc;
 use std::cell::RefCell;

 let global = wlambda::compiler::GlobalEnv::new_default();

 let lfmr = Rc::new(RefCell::new(
     wlambda::compiler::LocalFileModuleResolver::new()));

 global.borrow_mut().set_resolver(lfmr);

pub fn new() -> GlobalEnvRef[src]

Creates a new completely empty GlobalEnv.

There is no core language, no std lib. You have to add all that on your own via set_var and set_module.

pub fn new_default() -> GlobalEnvRef[src]

Returns a default global environment. Where default means what the author of WLambda decided what is default at the moment. For more precise global environment, that is not a completely moving target consider the alternate constructor variants.

Global environments constructed with this typically contain:

  • set_module("wlambda", wlambda::prelude::core_symbol_table())
  • set_module("std", wlambda::prelude::std_symbol_table())
  • set_resolver(Rc::new(RefCell::new(wlambda::compiler::LocalFileModuleResolver::new()))
  • import_module_as("wlambda", "")
  • import_module_as("std", "std")

On top of that, the WLambda module has been imported without a prefix and the std module has been loaded with an std: prefix. This means you can load and eval scripts you see all over this documentation.

pub fn import_modules_from(&mut self, parent_global_env: &GlobalEnv)[src]

This function adds the modules that were loaded into memory from the given parent_global_env to the current environment.

pub fn new_empty_default() -> GlobalEnvRef[src]

This is like new_default but does not import anything, neither the core language nor the std module.

Trait Implementations

impl Clone for GlobalEnv[src]

impl Debug for GlobalEnv[src]

Auto Trait Implementations

impl !Send for GlobalEnv

impl !Sync for GlobalEnv

impl Unpin for GlobalEnv

impl !UnwindSafe for GlobalEnv

impl !RefUnwindSafe for GlobalEnv

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]