[][src]Struct winit_input_helper::Camera

pub struct Camera {
    pub zoom: f32,
    pub pan: (f32, f32),
}

Specify the camera state, to convert mouse to game coordinates

TODO: Document values required TODO: Either:

  • generaralize to 3D
  • Create a second API for 3D and document as 2D only

Fields

zoom: f32pan: (f32, f32)

Auto Trait Implementations

impl Send for Camera

impl Unpin for Camera

impl Sync for Camera

impl UnwindSafe for Camera

impl RefUnwindSafe for Camera

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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