pub struct WinitInputHelper { /* private fields */ }
Expand description

The main struct of the API.

Create with WinitInputHelper::new. Call WinitInputHelper::update for every winit::event::Event you receive from winit. WinitInputHelper::update returning true indicates a step has occured. You should now run your application logic, calling any of the accessor methods you need.

An alternative API is provided via WinitInputHelper::step_with_window_events, call this method instead of WinitInputHelper::update if you need to manually control when a new step begins. A step occurs every time this method is called.

Do not mix usages of WinitInputHelper::update and WinitInputHelper::step_with_window_events. You should stick to one or the other.

Implementations§

source§

impl WinitInputHelper

source

pub fn new() -> WinitInputHelper

source

pub fn update<T>(&mut self, event: &Event<T>) -> bool

Pass every winit event to this function and run your application logic when it returns true.

The following winit events are handled:

  • Event::NewEvents clears all internal state.
  • Event::MainEventsCleared causes this function to return true, signifying a “step” has completed.
  • Event::WindowEvent updates internal state, this will affect the result of accessor methods immediately.
  • Event::DeviceEvent updates value of mouse_diff()
source

pub fn step_with_window_events(&mut self, events: &[WindowEvent])

Pass a slice containing every winit event that occured within the step to this function. Ensure this method is only called once per application main loop. Ensure every event since the last WinitInputHelper::step_with_window_events call is included in the events argument.

WinitInputHelper::Update is easier to use. But this method is useful when your application logic steps dont line up with winit’s event loop. e.g. you have a seperate thread for application logic using WinitInputHelper that constantly runs regardless of winit’s event loop and you need to send events to it directly.

source

pub fn key_pressed(&self, keycode: KeyCode) -> bool

Returns true when the key with the specified keycode goes from “not pressed” to “pressed”. Otherwise returns false.

Uses physical keys in the US layout, so for example the W key will be in the same physical key on both US and french keyboards.

This is suitable for game controls.

source

pub fn key_pressed_os(&self, keycode: KeyCode) -> bool

Returns true when the key with the specified keycode goes from “not pressed” to “pressed”. Otherwise returns false.

Uses physical keys in the US layout, so for example the W key will be in the same physical key on both US and french keyboards.

Will repeat key presses while held down according to the OS’s key repeat configuration This is suitable for UI.

source

pub fn key_released(&self, keycode: KeyCode) -> bool

Returns true when the key with the specified KeyCode goes from “pressed” to “not pressed”. Otherwise returns false.

Uses physical keys in the US layout, so for example the W key will be in the same physical key on both US and french keyboards.

source

pub fn key_held(&self, keycode: KeyCode) -> bool

Returns true when the key with the specified keycode remains “pressed”. Otherwise returns false.

Uses physical keys in the US layout, so for example the W key will be in the same physical key on both US and french keyboards.

source

pub fn held_shift(&self) -> bool

Returns true while any shift key is held on the keyboard. Otherwise returns false.

Uses physical keys.

source

pub fn held_control(&self) -> bool

Returns true while any control key is held on the keyboard. Otherwise returns false.

Uses physical keys.

source

pub fn held_alt(&self) -> bool

Returns true while any alt key is held on the keyboard. Otherwise returns false.

Uses physical keys.

source

pub fn key_pressed_logical(&self, check_key: Key<&str>) -> bool

Returns true when the specified keyboard key goes from “not pressed” to “pressed”. Otherwise returns false.

Uses logical keypresses, so for example W is changed between a US and french keyboard. Will never repeat keypresses while held.

source

pub fn key_pressed_os_logical(&self, check_key: Key<&str>) -> bool

Returns true when the specified keyboard key goes from “not pressed” to “pressed”. Otherwise returns false.

Uses logical keypresses, so for example W is changed between a US and french keyboard.

Will repeat key presses while held down according to the OS’s key repeat configuration This is suitable for UI.

source

pub fn key_released_logical(&self, check_key: Key<&str>) -> bool

Returns true when the specified keyboard key goes from “pressed” to “not pressed”. Otherwise returns false.

Uses logical keypresses, so for example W is changed between a US and french keyboard.

source

pub fn key_held_logical(&self, check_key: Key<&str>) -> bool

Returns true while the specified keyboard key remains “pressed”. Otherwise returns false.

Uses logical keypresses, so for example W is changed between a US and french keyboard.

source

pub fn mouse_pressed(&self, check_mouse_button: usize) -> bool

Returns true when the specified mouse button goes from “not pressed” to “pressed”. Otherwise returns false.

Left => 0 Right => 1 Middle => 2 Other => 3..255

source

pub fn mouse_released(&self, check_mouse_button: usize) -> bool

Returns true when the specified mouse button goes from “pressed” to “not pressed”. Otherwise returns false.

Left => 0 Right => 1 Middle => 2 Other => 3..255

source

pub fn mouse_held(&self, mouse_button: usize) -> bool

Returns true while the specified mouse button remains “pressed”. Otherwise returns false.

Left => 0 Right => 1 Middle => 2 Other => 3..255

source

pub fn scroll_diff(&self) -> (f32, f32)

Returns (0.0, 0.0) when the window is not focused. Otherwise returns the amount scrolled by the mouse during the last step. Returns (horizontally, vertically)

source

pub fn cursor(&self) -> Option<(f32, f32)>

Returns the cursor coordinates in pixels, when window is focused AND (cursor is on window OR any mouse button remains held while cursor moved off window) Otherwise returns None

source

pub fn cursor_diff(&self) -> (f32, f32)

Returns the change in cursor coordinates that occured during the last step, when window is focused AND (cursor is on window OR any mouse button remains held while cursor moved off window) Otherwise returns (0.0, 0.0).

source

pub fn mouse_diff(&self) -> (f32, f32)

Returns the change in mouse coordinates that occured during the last step.

This is useful when implementing first person controls with a captured mouse.

Because this uses DeviceEvents, the step_with_windows_events function won’t update this as it is not a WindowEvent.

source

pub fn text(&self) -> Vec<TextChar>

Returns the characters pressed during the last step. The earlier the character was pressed, the lower the index in the Vec.

source

pub fn dropped_file(&self) -> Option<PathBuf>

Returns the path to a file that has been drag-and-dropped onto the window.

source

pub fn window_resized(&self) -> Option<PhysicalSize<u32>>

Returns the current window size if it was resized during the last step. Otherwise returns None.

source

pub fn resolution(&self) -> Option<(u32, u32)>

Returns None when no WindowEvent::Resized have been received yet. After one has been received it returns the current resolution of the window.

source

pub fn scale_factor_changed(&self) -> Option<f64>

Returns the current scale factor if it was changed during the last step. Otherwise returns None.

source

pub fn scale_factor(&self) -> Option<f64>

Returns None when no WindowEvent::ScaleFactorChanged have been received yet. After one has been received it returns the current scale_factor of the window.

source

pub fn destroyed(&self) -> bool

Returns true if the window has been destroyed Otherwise returns false. Once this method has returned true once all following calls to this method will also return true.

source

pub fn close_requested(&self) -> bool

Returns true if the OS has requested the application to close during this step. Otherwise returns false.

source

pub fn quit(&self) -> bool

👎Deprecated: Instead use input.close_requested() || input.destroyed()

Deprecated

source

pub fn delta_time(&self) -> Option<Duration>

Returns the std::time::Duration elapsed since the last step. Returns None if the step is still in progress.

Trait Implementations§

source§

impl Clone for WinitInputHelper

source§

fn clone(&self) -> WinitInputHelper

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Default for WinitInputHelper

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.