Struct winit::WindowAttributes [] [src]

pub struct WindowAttributes {
    pub dimensions: Option<(u32, u32)>,
    pub min_dimensions: Option<(u32, u32)>,
    pub max_dimensions: Option<(u32, u32)>,
    pub fullscreen: Option<MonitorId>,
    pub title: String,
    pub maximized: bool,
    pub visible: bool,
    pub transparent: bool,
    pub decorations: bool,
    pub multitouch: bool,
}

Attributes to use when creating a window.

Fields

The dimensions of the window. If this is None, some platform-specific dimensions will be used.

The default is None.

The minimum dimensions a window can be, If this is None, the window will have no minimum dimensions (aside from reserved).

The default is None.

The maximum dimensions a window can be, If this is None, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.

The default is None.

Whether the window should be set as fullscreen upon creation.

The default is None.

The title of the window in the title bar.

The default is "winit window".

Whether the window should be maximized upon creation.

The default is false.

Whether the window should be immediately visible upon creation.

The default is true.

Whether the the window should be transparent. If this is true, writing colors with alpha values different than 1.0 will produce a transparent window.

The default is false.

Whether the window should have borders and bars.

The default is true.

[iOS only] Enable multitouch, see UIView#multipleTouchEnabled

Trait Implementations

impl Clone for WindowAttributes
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Default for WindowAttributes
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Returns the "default value" for a type. Read more