Enum winit::window::Fullscreen [−][src]
pub enum Fullscreen { Exclusive(VideoMode), Borderless(Option<MonitorHandle>), }
Expand description
Fullscreen modes.
Variants
Exclusive(VideoMode)
Borderless(Option<MonitorHandle>)
Expand description
Providing None
to Borderless
will fullscreen on the current monitor.
Trait Implementations
impl Clone for Fullscreen
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impl Clone for Fullscreen
[src]fn clone(&self) -> Fullscreen
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fn clone(&self) -> Fullscreen
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for Fullscreen
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impl Debug for Fullscreen
[src]impl PartialEq<Fullscreen> for Fullscreen
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impl PartialEq<Fullscreen> for Fullscreen
[src]fn eq(&self, other: &Fullscreen) -> bool
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fn eq(&self, other: &Fullscreen) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &Fullscreen) -> bool
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fn ne(&self, other: &Fullscreen) -> bool
[src]This method tests for !=
.
impl StructuralPartialEq for Fullscreen
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Auto Trait Implementations
impl !RefUnwindSafe for Fullscreen
impl Send for Fullscreen
impl Sync for Fullscreen
impl Unpin for Fullscreen
impl !UnwindSafe for Fullscreen
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more