winit 0.16.2

Cross-platform window creation library.
Documentation
# winit - Cross-platform window creation and management in Rust

[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)

[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)

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```toml
[dependencies]
winit = "0.16"
```

## [Documentation]https://docs.rs/winit

## Usage

Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.

```rust
extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent {
              event: winit::WindowEvent::CloseRequested,
              ..
            } => winit::ControlFlow::Break,
            _ => winit::ControlFlow::Continue,
        }
    });
}
```

### Platform-specific usage

#### Emscripten and WebAssembly

Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:

- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
  the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
  More information [here]https://kripken.github.io/emscripten-site/docs/api_reference/module.html.
- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.