Struct winit::KeyboardInput
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pub struct KeyboardInput { pub scancode: ScanCode, pub state: ElementState, pub virtual_keycode: Option<VirtualKeyCode>, pub modifiers: ModifiersState, }
Describes a keyboard input event.
Fields
scancode: ScanCode
Identifies the physical key pressed
This should not change if the user adjusts the host's keyboard map. Use when the physical location of the key is more important than the key's host GUI semantics, such as for movement controls in a first-person game.
state: ElementState
virtual_keycode: Option<VirtualKeyCode>
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for "page up."
modifiers: ModifiersState
Modifier keys active at the time of this input.
This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
Trait Implementations
impl Debug for KeyboardInput
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for KeyboardInput
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fn clone(&self) -> KeyboardInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more