#[repr(C)]
pub struct D3D12_STATIC_SAMPLER_DESC {
Show 13 fields pub Filter: D3D12_FILTER, pub AddressU: D3D12_TEXTURE_ADDRESS_MODE, pub AddressV: D3D12_TEXTURE_ADDRESS_MODE, pub AddressW: D3D12_TEXTURE_ADDRESS_MODE, pub MipLODBias: f32, pub MaxAnisotropy: u32, pub ComparisonFunc: D3D12_COMPARISON_FUNC, pub BorderColor: D3D12_STATIC_BORDER_COLOR, pub MinLOD: f32, pub MaxLOD: f32, pub ShaderRegister: u32, pub RegisterSpace: u32, pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
}
Expand description

Required features: "Win32_Graphics_Direct3D12"

Fields

Filter: D3D12_FILTERAddressU: D3D12_TEXTURE_ADDRESS_MODEAddressV: D3D12_TEXTURE_ADDRESS_MODEAddressW: D3D12_TEXTURE_ADDRESS_MODEMipLODBias: f32MaxAnisotropy: u32ComparisonFunc: D3D12_COMPARISON_FUNCBorderColor: D3D12_STATIC_BORDER_COLORMinLOD: f32MaxLOD: f32ShaderRegister: u32RegisterSpace: u32ShaderVisibility: D3D12_SHADER_VISIBILITY

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