#[repr(C)]
pub struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, pub DepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS, pub StencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS, pub DepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS, pub StencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS, }
Expand description

Required features: "Win32_Graphics_Direct3D12", "Win32_Foundation", "Win32_Graphics_Dxgi_Common"

Fields

cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLEDepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESSStencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESSDepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESSStencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS

Trait Implementations

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