#[repr(C)]
pub struct D3D11_RENDER_TARGET_BLEND_DESC1 { pub BlendEnable: BOOL, pub LogicOpEnable: BOOL, pub SrcBlend: D3D11_BLEND, pub DestBlend: D3D11_BLEND, pub BlendOp: D3D11_BLEND_OP, pub SrcBlendAlpha: D3D11_BLEND, pub DestBlendAlpha: D3D11_BLEND, pub BlendOpAlpha: D3D11_BLEND_OP, pub LogicOp: D3D11_LOGIC_OP, pub RenderTargetWriteMask: u8, }
Expand description

Required features: "Win32_Graphics_Direct3D11", "Win32_Foundation"

Fields

BlendEnable: BOOLLogicOpEnable: BOOLSrcBlend: D3D11_BLENDDestBlend: D3D11_BLENDBlendOp: D3D11_BLEND_OPSrcBlendAlpha: D3D11_BLENDDestBlendAlpha: D3D11_BLENDBlendOpAlpha: D3D11_BLEND_OPLogicOp: D3D11_LOGIC_OPRenderTargetWriteMask: u8

Trait Implementations

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