[−][src]Constant winapi::um::d3d11tokenizedprogramformat::D3D10_SB_PIXEL_SHADER
pub const D3D10_SB_PIXEL_SHADER: D3D10_SB_TOKENIZED_PROGRAM_TYPE = 0;
pub const D3D10_SB_PIXEL_SHADER: D3D10_SB_TOKENIZED_PROGRAM_TYPE = 0;