[−][src]Struct winapi::um::d2d1effectauthor::ID2D1DrawInfo
Fields
lpVtbl: *const ID2D1DrawInfoVtbl
Implementations
impl ID2D1DrawInfo
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pub unsafe fn SetPixelShaderConstantBuffer(
&self,
buffer: *const BYTE,
bufferCount: UINT32
) -> HRESULT
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&self,
buffer: *const BYTE,
bufferCount: UINT32
) -> HRESULT
pub unsafe fn SetResourceTexture(
&self,
textureIndex: UINT32,
resourceTexture: *mut ID2D1ResourceTexture
) -> HRESULT
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&self,
textureIndex: UINT32,
resourceTexture: *mut ID2D1ResourceTexture
) -> HRESULT
pub unsafe fn SetVertexShaderConstantBuffer(
&self,
buffer: *const BYTE,
bufferCount: UINT32
) -> HRESULT
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&self,
buffer: *const BYTE,
bufferCount: UINT32
) -> HRESULT
pub unsafe fn SetPixelShader(
&self,
shaderId: REFGUID,
pixelOptions: D2D1_PIXEL_OPTIONS
) -> HRESULT
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&self,
shaderId: REFGUID,
pixelOptions: D2D1_PIXEL_OPTIONS
) -> HRESULT
pub unsafe fn SetVertexProcessing(
&self,
vertexBuffer: *mut ID2D1VertexBuffer,
vertexOptions: D2D1_VERTEX_OPTIONS,
blendDescription: *const D2D1_BLEND_DESCRIPTION,
vertexRange: *const D2D1_VERTEX_RANGE,
vertexShader: *const GUID
) -> HRESULT
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&self,
vertexBuffer: *mut ID2D1VertexBuffer,
vertexOptions: D2D1_VERTEX_OPTIONS,
blendDescription: *const D2D1_BLEND_DESCRIPTION,
vertexRange: *const D2D1_VERTEX_RANGE,
vertexShader: *const GUID
) -> HRESULT
Methods from Deref<Target = ID2D1RenderInfo>
pub unsafe fn SetInputDescription(
&self,
inputIndex: UINT32,
inputDescription: D2D1_INPUT_DESCRIPTION
) -> HRESULT
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&self,
inputIndex: UINT32,
inputDescription: D2D1_INPUT_DESCRIPTION
) -> HRESULT
pub unsafe fn SetOutputBuffer(
&self,
bufferPrecision: D2D1_BUFFER_PRECISION,
channelDepth: D2D1_CHANNEL_DEPTH
) -> HRESULT
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&self,
bufferPrecision: D2D1_BUFFER_PRECISION,
channelDepth: D2D1_CHANNEL_DEPTH
) -> HRESULT
pub unsafe fn SetCached(&self, isCached: BOOL)
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pub unsafe fn SetInstructionCountHint(&self, instructionCount: UINT32)
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Trait Implementations
impl Deref for ID2D1DrawInfo
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type Target = ID2D1RenderInfo
The resulting type after dereferencing.
fn deref(&self) -> &ID2D1RenderInfo
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impl Interface for ID2D1DrawInfo
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,