[−][src]Struct winapi::um::d3d11shader::D3D11_FUNCTION_DESC
Fields
Version: UINT
Creator: LPCSTR
Flags: UINT
ConstantBuffers: UINT
BoundResources: UINT
InstructionCount: UINT
TempRegisterCount: UINT
TempArrayCount: UINT
DefCount: UINT
DclCount: UINT
TextureNormalInstructions: UINT
TextureLoadInstructions: UINT
TextureCompInstructions: UINT
TextureBiasInstructions: UINT
TextureGradientInstructions: UINT
FloatInstructionCount: UINT
IntInstructionCount: UINT
UintInstructionCount: UINT
StaticFlowControlCount: UINT
DynamicFlowControlCount: UINT
MacroInstructionCount: UINT
ArrayInstructionCount: UINT
MovInstructionCount: UINT
MovcInstructionCount: UINT
ConversionInstructionCount: UINT
BitwiseInstructionCount: UINT
MinFeatureLevel: D3D_FEATURE_LEVEL
RequiredFeatureFlags: UINT64
Name: LPCSTR
FunctionParameterCount: INT
HasReturn: BOOL
Has10Level9VertexShader: BOOL
Has10Level9PixelShader: BOOL
Trait Implementations
impl Clone for D3D11_FUNCTION_DESC
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fn clone(&self) -> D3D11_FUNCTION_DESC
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fn clone_from(&mut self, source: &Self)
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impl Copy for D3D11_FUNCTION_DESC
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impl Default for D3D11_FUNCTION_DESC
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fn default() -> D3D11_FUNCTION_DESC
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Auto Trait Implementations
impl !Send for D3D11_FUNCTION_DESC
impl !Sync for D3D11_FUNCTION_DESC
impl Unpin for D3D11_FUNCTION_DESC
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,