[−][src]Constant winapi::um::d3d12::D3D12_FORMAT_SUPPORT1_SHADER_LOAD
pub const D3D12_FORMAT_SUPPORT1_SHADER_LOAD: D3D12_FORMAT_SUPPORT1 = 0x100;
pub const D3D12_FORMAT_SUPPORT1_SHADER_LOAD: D3D12_FORMAT_SUPPORT1 = 0x100;