[][src]Struct winapi::um::dcomp::IDCompositionRotateTransformVtbl

#[repr(C)]
pub struct IDCompositionRotateTransformVtbl {
    pub parent: IDCompositionTransformVtbl,
    pub SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, angle: c_float) -> HRESULT,
    pub SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, centerX: c_float) -> HRESULT,
    pub SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, centerY: c_float) -> HRESULT,
}

Fields

parent: IDCompositionTransformVtblSetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULTSetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, angle: c_float) -> HRESULTSetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULTSetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, centerX: c_float) -> HRESULTSetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, animation: *const IDCompositionAnimation) -> HRESULTSetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform, centerY: c_float) -> HRESULT

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