[][src]Struct winapi::um::dcomp::IDCompositionRotateTransform3DVtbl

#[repr(C)]
pub struct IDCompositionRotateTransform3DVtbl {
    pub parent: IDCompositionTransform3DVtbl,
    pub SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, angle: c_float) -> HRESULT,
    pub SetAxisX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAxisX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisX: c_float) -> HRESULT,
    pub SetAxisY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAxisY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisY: c_float) -> HRESULT,
    pub SetAxisZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetAxisZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisZ: c_float) -> HRESULT,
    pub SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerX: c_float) -> HRESULT,
    pub SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerY: c_float) -> HRESULT,
    pub SetCenterZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetCenterZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerZ: c_float) -> HRESULT,
}

Fields

parent: IDCompositionTransform3DVtblSetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, angle: c_float) -> HRESULTSetAxisX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetAxisX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisX: c_float) -> HRESULTSetAxisY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetAxisY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisY: c_float) -> HRESULTSetAxisZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetAxisZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisZ: c_float) -> HRESULTSetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerX: c_float) -> HRESULTSetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerY: c_float) -> HRESULTSetCenterZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULTSetCenterZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerZ: c_float) -> HRESULT

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