[][src]Struct winapi::um::d3d12shader::ID3D12ShaderReflectionVtbl

#[repr(C)]
pub struct ID3D12ShaderReflectionVtbl {
    pub parent: IUnknownVtbl,
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pDesc: *mut D3D12_SHADER_DESC) -> HRESULT,
    pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Index: UINT) -> *mut ID3D12ShaderReflectionConstantBuffer,
    pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR) -> *mut ID3D12ShaderReflectionConstantBuffer,
    pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULT,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR) -> *mut ID3D12ShaderReflectionVariable,
    pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT,
    pub GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT,
    pub GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT,
    pub GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT,
    pub GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> D3D_PRIMITIVE,
    pub IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> BOOL,
    pub GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT,
    pub GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
    pub GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT,
    pub GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT64,
}

Fields

parent: IUnknownVtblGetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pDesc: *mut D3D12_SHADER_DESC) -> HRESULTGetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Index: UINT) -> *mut ID3D12ShaderReflectionConstantBufferGetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR) -> *mut ID3D12ShaderReflectionConstantBufferGetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULTGetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULTGetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULTGetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC) -> HRESULTGetVariableByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR) -> *mut ID3D12ShaderReflectionVariableGetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, Name: LPCSTR, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC) -> HRESULTGetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINTGetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINTGetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINTGetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINTGetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> D3D_PRIMITIVEIsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> BOOLGetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINTGetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULTGetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINTGetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D12ShaderReflection) -> UINT64

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