[][src]Struct winapi::um::d3d12shader::ID3D12ShaderReflectionTypeVtbl

#[repr(C)]
pub struct ID3D12ShaderReflectionTypeVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pDesc: *mut D3D12_SHADER_TYPE_DESC) -> HRESULT,
    pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Index: UINT) -> *mut ID3D12ShaderReflectionType,
    pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Name: LPCSTR) -> *mut ID3D12ShaderReflectionType,
    pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Index: UINT) -> LPCSTR,
    pub IsEqual: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pType: *mut ID3D12ShaderReflectionType) -> HRESULT,
    pub GetSubType: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> *mut ID3D12ShaderReflectionType,
    pub GetBaseClass: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> *mut ID3D12ShaderReflectionType,
    pub GetNumInterfaces: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> UINT,
    pub GetInterfaceByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, uIndex: UINT) -> *mut ID3D12ShaderReflectionType,
    pub IsOfType: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pType: *mut ID3D12ShaderReflectionType) -> HRESULT,
    pub ImplementsInterface: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pBase: *mut ID3D12ShaderReflectionType) -> HRESULT,
}

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pDesc: *mut D3D12_SHADER_TYPE_DESC) -> HRESULTGetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Index: UINT) -> *mut ID3D12ShaderReflectionTypeGetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Name: LPCSTR) -> *mut ID3D12ShaderReflectionTypeGetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, Index: UINT) -> LPCSTRIsEqual: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pType: *mut ID3D12ShaderReflectionType) -> HRESULTGetSubType: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> *mut ID3D12ShaderReflectionTypeGetBaseClass: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> *mut ID3D12ShaderReflectionTypeGetNumInterfaces: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType) -> UINTGetInterfaceByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, uIndex: UINT) -> *mut ID3D12ShaderReflectionTypeIsOfType: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pType: *mut ID3D12ShaderReflectionType) -> HRESULTImplementsInterface: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionType, pBase: *mut ID3D12ShaderReflectionType) -> HRESULT

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> Into<U> for T where
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impl<T> From<T> for T[src]

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> Borrow<T> for T where
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impl<T> Any for T where
    T: 'static + ?Sized
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