[][src]Struct winapi::um::d3d12shader::D3D12_FUNCTION_DESC

#[repr(C)]
pub struct D3D12_FUNCTION_DESC {
    pub Version: UINT,
    pub Creator: LPCSTR,
    pub Flags: UINT,
    pub ConstantBuffers: UINT,
    pub BoundResources: UINT,
    pub InstructionCount: UINT,
    pub TempRegisterCount: UINT,
    pub TempArrayCount: UINT,
    pub DefCount: UINT,
    pub DclCount: UINT,
    pub TextureNormalInstructions: UINT,
    pub TextureLoadInstructions: UINT,
    pub TextureCompInstructions: UINT,
    pub TextureBiasInstructions: UINT,
    pub TextureGradientInstructions: UINT,
    pub FloatInstructionCount: UINT,
    pub IntInstructionCount: UINT,
    pub UintInstructionCount: UINT,
    pub StaticFlowControlCount: UINT,
    pub DynamicFlowControlCount: UINT,
    pub MacroInstructionCount: UINT,
    pub ArrayInstructionCount: UINT,
    pub MovInstructionCount: UINT,
    pub MovcInstructionCount: UINT,
    pub ConversionInstructionCount: UINT,
    pub BitwiseInstructionCount: UINT,
    pub MinFeatureLevel: D3D_FEATURE_LEVEL,
    pub RequiredFeatureFlags: UINT64,
    pub Name: LPCSTR,
    pub FunctionParameterCount: INT,
    pub HasReturn: BOOL,
    pub Has10Level9VertexShader: BOOL,
    pub Has10Level9PixelShader: BOOL,
}

Fields

Version: UINTCreator: LPCSTRFlags: UINTConstantBuffers: UINTBoundResources: UINTInstructionCount: UINTTempRegisterCount: UINTTempArrayCount: UINTDefCount: UINTDclCount: UINTTextureNormalInstructions: UINTTextureLoadInstructions: UINTTextureCompInstructions: UINTTextureBiasInstructions: UINTTextureGradientInstructions: UINTFloatInstructionCount: UINTIntInstructionCount: UINTUintInstructionCount: UINTStaticFlowControlCount: UINTDynamicFlowControlCount: UINTMacroInstructionCount: UINTArrayInstructionCount: UINTMovInstructionCount: UINTMovcInstructionCount: UINTConversionInstructionCount: UINTBitwiseInstructionCount: UINTMinFeatureLevel: D3D_FEATURE_LEVELRequiredFeatureFlags: UINT64Name: LPCSTRFunctionParameterCount: INTHasReturn: BOOLHas10Level9VertexShader: BOOLHas10Level9PixelShader: BOOL

Trait Implementations

impl Copy for D3D12_FUNCTION_DESC[src]

impl Clone for D3D12_FUNCTION_DESC[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for D3D12_FUNCTION_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]