[][src]Struct winapi::um::d3d12::ID3D12ToolsVtbl

#[repr(C)]
pub struct ID3D12ToolsVtbl {
    pub parent: IUnknownVtbl,
    pub EnableShaderInstrumentation: unsafe extern "system" fn(This: *mut ID3D12Tools, bEnable: BOOL),
    pub ShaderInstrumentationEnabled: unsafe extern "system" fn(This: *mut ID3D12Tools) -> BOOL,
}

Fields

parent: IUnknownVtblEnableShaderInstrumentation: unsafe extern "system" fn(This: *mut ID3D12Tools, bEnable: BOOL)ShaderInstrumentationEnabled: unsafe extern "system" fn(This: *mut ID3D12Tools) -> BOOL

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