[][src]Struct winapi::um::d3d12::ID3D12GraphicsCommandList1Vtbl

#[repr(C)]
pub struct ID3D12GraphicsCommandList1Vtbl {
    pub parent: ID3D12GraphicsCommandListVtbl,
    pub AtomicCopyBufferUINT: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64),
    pub AtomicCopyBufferUINT64: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64),
    pub OMSetDepthBounds: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, Min: FLOAT, Max: FLOAT),
    pub SetSamplePositions: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, NumSamplesPerPixel: UINT, NumPixels: UINT, pSamplePositions: *mut D3D12_SAMPLE_POSITION),
    pub ResolveSubresourceRegion: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstResource: *mut ID3D12Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, pSrcRect: *mut D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE),
}

Fields

parent: ID3D12GraphicsCommandListVtblAtomicCopyBufferUINT: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64)AtomicCopyBufferUINT64: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64)OMSetDepthBounds: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, Min: FLOAT, Max: FLOAT)SetSamplePositions: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, NumSamplesPerPixel: UINT, NumPixels: UINT, pSamplePositions: *mut D3D12_SAMPLE_POSITION)ResolveSubresourceRegion: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstResource: *mut ID3D12Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, pSrcRect: *mut D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE)

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