[][src]Struct winapi::um::d3d12::ID3D12DescriptorHeapVtbl

#[repr(C)]
pub struct ID3D12DescriptorHeapVtbl {
    pub parent: ID3D12PageableVtbl,
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC,
    pub GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE,
    pub GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE,
}

Fields

parent: ID3D12PageableVtblGetDesc: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESCGetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLEGetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE

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