[][src]Struct winapi::um::d3d12::D3D12_TEXTURE_COPY_LOCATION

#[repr(C)]
pub struct D3D12_TEXTURE_COPY_LOCATION {
    pub pResource: *mut ID3D12Resource,
    pub Type: D3D12_TEXTURE_COPY_TYPE,
    pub u: D3D12_TEXTURE_COPY_LOCATION_u,
}

Fields

pResource: *mut ID3D12ResourceType: D3D12_TEXTURE_COPY_TYPEu: D3D12_TEXTURE_COPY_LOCATION_u

Trait Implementations

impl Copy for D3D12_TEXTURE_COPY_LOCATION[src]

impl Clone for D3D12_TEXTURE_COPY_LOCATION[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for D3D12_TEXTURE_COPY_LOCATION[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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