[][src]Struct winapi::um::d3d12::D3D12_STATIC_SAMPLER_DESC

#[repr(C)]
pub struct D3D12_STATIC_SAMPLER_DESC {
    pub Filter: D3D12_FILTER,
    pub AddressU: D3D12_TEXTURE_ADDRESS_MODE,
    pub AddressV: D3D12_TEXTURE_ADDRESS_MODE,
    pub AddressW: D3D12_TEXTURE_ADDRESS_MODE,
    pub MipLODBias: FLOAT,
    pub MaxAnisotropy: UINT,
    pub ComparisonFunc: D3D12_COMPARISON_FUNC,
    pub BorderColor: D3D12_STATIC_BORDER_COLOR,
    pub MinLOD: FLOAT,
    pub MaxLOD: FLOAT,
    pub ShaderRegister: UINT,
    pub RegisterSpace: UINT,
    pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
}

Fields

Filter: D3D12_FILTERAddressU: D3D12_TEXTURE_ADDRESS_MODEAddressV: D3D12_TEXTURE_ADDRESS_MODEAddressW: D3D12_TEXTURE_ADDRESS_MODEMipLODBias: FLOATMaxAnisotropy: UINTComparisonFunc: D3D12_COMPARISON_FUNCBorderColor: D3D12_STATIC_BORDER_COLORMinLOD: FLOATMaxLOD: FLOATShaderRegister: UINTRegisterSpace: UINTShaderVisibility: D3D12_SHADER_VISIBILITY

Trait Implementations

impl Copy for D3D12_STATIC_SAMPLER_DESC[src]

impl Clone for D3D12_STATIC_SAMPLER_DESC[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for D3D12_STATIC_SAMPLER_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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