[−][src]Struct winapi::um::d3d11shader::ID3D11FunctionReflectionVtbl
Fields
GetDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT
GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer
GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer
GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT
GetFunctionParameter: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection
Auto Trait Implementations
impl Unpin for ID3D11FunctionReflectionVtbl
impl Send for ID3D11FunctionReflectionVtbl
impl Sync for ID3D11FunctionReflectionVtbl
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,