[][src]Struct winapi::um::d3d11shader::ID3D11FunctionReflectionVtbl

#[repr(C)]
pub struct ID3D11FunctionReflectionVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT,
    pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
    pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetFunctionParameter: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection,
}

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULTGetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBufferGetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBufferGetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULTGetVariableByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariableGetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULTGetFunctionParameter: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]