[][src]Struct winapi::um::d3d11shader::D3D11_SHADER_VARIABLE_DESC

#[repr(C)]
pub struct D3D11_SHADER_VARIABLE_DESC {
    pub Name: LPCSTR,
    pub StartOffset: UINT,
    pub Size: UINT,
    pub uFlags: UINT,
    pub DefaultValue: LPVOID,
    pub StartTexture: UINT,
    pub TextureSize: UINT,
    pub StartSampler: UINT,
    pub SamplerSize: UINT,
}

Fields

Name: LPCSTRStartOffset: UINTSize: UINTuFlags: UINTDefaultValue: LPVOIDStartTexture: UINTTextureSize: UINTStartSampler: UINTSamplerSize: UINT

Trait Implementations

impl Copy for D3D11_SHADER_VARIABLE_DESC[src]

impl Clone for D3D11_SHADER_VARIABLE_DESC[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for D3D11_SHADER_VARIABLE_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]