[][src]Struct winapi::um::d3d11_2::ID3D11DeviceContext2

#[repr(C)]
pub struct ID3D11DeviceContext2 {
    pub lpVtbl: *const ID3D11DeviceContext2Vtbl,
}

Fields

lpVtbl: *const ID3D11DeviceContext2Vtbl

Methods

impl ID3D11DeviceContext2[src]

pub unsafe fn UpdateTileMappings(
    &self,
    pTiledResource: *mut ID3D11Resource,
    NumTiledResourceRegions: UINT,
    pTiledResourceRegionStartCoordinates: *const D3D11_TILED_RESOURCE_COORDINATE,
    pTiledResourceRegionSizes: *const D3D11_TILE_REGION_SIZE,
    pTilePool: *mut ID3D11Buffer,
    NumRanges: UINT,
    pRangeFlags: *const UINT,
    pTilePoolStartOffsets: *const UINT,
    pRangeTileCounts: *const UINT,
    Flags: UINT
) -> HRESULT
[src]

pub unsafe fn CopyTileMappings(
    &self,
    pDestTiledResource: *mut ID3D11Resource,
    pDestRegionStartCoordinate: *const D3D11_TILED_RESOURCE_COORDINATE,
    pSourceTiledResource: *mut ID3D11Resource,
    pSourceRegionStartCoordinate: *const D3D11_TILED_RESOURCE_COORDINATE,
    pTileRegionSize: *const D3D11_TILE_REGION_SIZE,
    Flags: UINT
) -> HRESULT
[src]

pub unsafe fn CopyTiles(
    &self,
    pTiledResource: *mut ID3D11Resource,
    pTileRegionStartCoordinate: *const D3D11_TILED_RESOURCE_COORDINATE,
    pTileRegionSize: *const D3D11_TILE_REGION_SIZE,
    pBuffer: *mut ID3D11Buffer,
    BufferStartOffsetInBytes: UINT64,
    Flags: UINT
)
[src]

pub unsafe fn UpdateTiles(
    &self,
    pDestTiledResource: *mut ID3D11Resource,
    pDestTileRegionStartCoordinate: *const D3D11_TILED_RESOURCE_COORDINATE,
    pDestTileRegionSize: *const D3D11_TILE_REGION_SIZE,
    pSourceTileData: *const c_void,
    Flags: UINT
)
[src]

pub unsafe fn ResizeTilePool(
    &self,
    pTilePool: *mut ID3D11Buffer,
    NewSizeInBytes: UINT64
) -> HRESULT
[src]

pub unsafe fn TiledResourceBarrier(
    &self,
    pTiledResourceOrViewAccessBeforeBarrier: *mut ID3D11DeviceChild,
    pTiledResourceOrViewAccessAfterBarrier: *mut ID3D11DeviceChild
)
[src]

pub unsafe fn IsAnnotationEnabled(&self) -> BOOL[src]

pub unsafe fn SetMarkerInt(&self, pLabel: LPCWSTR, Data: INT)[src]

pub unsafe fn BeginEventInt(&self, pLabel: LPCWSTR, Data: INT)[src]

pub unsafe fn EndEvent(&self)[src]

Methods from Deref<Target = ID3D11DeviceContext1>

pub unsafe fn CopySubresourceRegion1(
    &self,
    pDstResource: *mut ID3D11Resource,
    DstSubresource: UINT,
    DstX: UINT,
    DstY: UINT,
    DstZ: UINT,
    pSrcResource: *mut ID3D11Resource,
    SrcSubresource: UINT,
    pSrcBox: *const D3D11_BOX,
    CopyFlags: UINT
)
[src]

pub unsafe fn UpdateSubresource1(
    &self,
    pDstResource: *mut ID3D11Resource,
    DstSubresource: UINT,
    pDstBox: *const D3D11_BOX,
    pSrcData: *mut c_void,
    SrcRowPitch: UINT,
    SrcDepthPitch: UINT,
    CopyFlags: UINT
)
[src]

pub unsafe fn DiscardResource(&self, pResource: *mut ID3D11Resource)[src]

pub unsafe fn DiscardView(&self, pResource: *mut ID3D11Resource)[src]

pub unsafe fn VSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn HSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn DSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn GSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn PSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn CSSetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *const *mut ID3D11Buffer,
    pFirstConstant: *const UINT,
    pNumConstants: *const UINT
)
[src]

pub unsafe fn VSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn HSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn DSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn GSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn PSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn CSGetConstantBuffers1(
    &self,
    StartSlot: UINT,
    NumBuffers: UINT,
    ppConstantBuffers: *mut *mut ID3D11Buffer,
    pFirstConstant: *mut UINT,
    pNumConstants: *mut UINT
)
[src]

pub unsafe fn SwapDeviceContextState(
    &self,
    pState: *mut ID3DDeviceContextState,
    ppPreviousState: *mut *mut ID3DDeviceContextState
)
[src]

pub unsafe fn ClearView(
    &self,
    pView: *mut ID3D11View,
    Color: [FLOAT; 4],
    pRect: *const D3D11_RECT,
    NumRects: UINT
)
[src]

pub unsafe fn DiscardView1(
    &self,
    pResourceView: *mut ID3D11View,
    pRects: *const D3D11_RECT,
    NumRects: UINT
)
[src]

Trait Implementations

impl Interface for ID3D11DeviceContext2[src]

impl Deref for ID3D11DeviceContext2[src]

type Target = ID3D11DeviceContext1

The resulting type after dereferencing.

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]