[][src]Struct winapi::um::d3d11::D3D11_VIEWPORT

#[repr(C)]
pub struct D3D11_VIEWPORT {
    pub TopLeftX: FLOAT,
    pub TopLeftY: FLOAT,
    pub Width: FLOAT,
    pub Height: FLOAT,
    pub MinDepth: FLOAT,
    pub MaxDepth: FLOAT,
}

Fields

TopLeftX: FLOATTopLeftY: FLOATWidth: FLOATHeight: FLOATMinDepth: FLOATMaxDepth: FLOAT

Trait Implementations

impl Copy for D3D11_VIEWPORT[src]

impl Clone for D3D11_VIEWPORT[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for D3D11_VIEWPORT[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]