[][src]Struct winapi::um::d3d10shader::ID3D10ShaderReflectionTypeVtbl

#[repr(C)]
pub struct ID3D10ShaderReflectionTypeVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT,
    pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> *mut ID3D10ShaderReflectionType,
    pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Name: LPCSTR) -> *mut ID3D10ShaderReflectionType,
    pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> LPCSTR,
}

Fields

GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULTGetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> *mut ID3D10ShaderReflectionTypeGetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Name: LPCSTR) -> *mut ID3D10ShaderReflectionTypeGetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> LPCSTR

Auto Trait Implementations

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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